UV Mapping in Autodesk Maya 2015


https://i.ytimg.com/vi/Ij3DafX02E8/hqdefault.jpg



SCROLL DOWN FOR OUTLINE…

Skill Level: Beginner to Intermediate.
Duration: This is an in-depth 1hr 46 minute training video.

In this tutorial we’ll be taking a close look at UV mapping for polygonal geometry which is required for assigning 2D textures to 3D models. We’ll look at a range of geometry types from primitives to organic surfaces such as a human head. We’ll also take a look at some of the new UV mapping tools in Maya 2015 and how they can help us obtain the holy grail of UV mapping: Fewer pieces, less distortion.

OUTLINE:

– What are UV’s?
– Basic Planar Projections: Best plane. Which direction to project from? “Keep image width/height ratio.” Multiple UV Sets (UV Set Editor).
– Editing Projections
– Cylindrical projections.
– Spherical projections and Equirectangular (spherical) maps.
– Automatic Mapping — pros and cons. Fewer pieces vs. less distortion.
– New 2015 UV mapping features.

Editing UV’s in the UV Texture Editor Window:

– Making UV selections: Select individual UVs in 3D viewport or in UTE.
– Convert selection to UV’s.
– Selecting Shells.
– Move, Rotate, Scale.
– Snap UV’s (grid, rows, etc.)
– Flip reversed UV’s.
– Cutting Edges, Sewing Edges, Move and Sew, etc.

Unwrapping UV’s, aka “Pelt-mapping”:

– Unwrap/Unfold: New Unfold3D tool — is a plugin that must be loaded in the plugins first.
– UV Smudge and lattice tools for fine-tuning.
– Smooth UV tool (Unfold and Relax).

Layout and Optimizing UV’s:

– Normalizing (Uniformly and Preserve Aspect Ratio)
– UV Snapshot: Export UV template for Photoshop.
– What resolution should the UV snapshot or UV texture map be? How to calculate this?

Painting UV’s:

– Get set-up for painting UV maps inside of Photoshop.
– Tips for adding realism and using Layer styles to quickly add detail and variety to shapes and colors.
– Use filters like Motion Blur to add dirt and grime to surfaces.

source


23 responses to “UV Mapping in Autodesk Maya 2015”

  1. 1:20:00) Viewing mode to See UV distortion

    1:23:30) Different modes to see the model

    THis one is a see through mode for when polys overlap

    1:20:45) Move Around/Smudge Tool

    1:22:05) Smooth Tool

    – Use the Smudge tool to move the areas around the eyes outward so you ahve space to smooth the eyes

    1:23:42) Can also select specific vertices you want to relax and then relax only those vertices

    if you want more control than just the smooth brush

    1:24:20) Cutting mouthbag and up 2 here

  2. Thank you SO MUCH, Michael! You're such a gifted teacher! I watched every single tutorial on UVs I could find and your presentation was the only one making sense 🙂 If you ever have time and desire, can you please create a tutorial about shader maps in Maya? Would be a nice complimentary video to this tutorial… Thanks again!

Leave a Reply