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Skill Level: Beginner to Intermediate.
Duration: This is an in-depth 1hr 46 minute training video.
In this tutorial we’ll be taking a close look at UV mapping for polygonal geometry which is required for assigning 2D textures to 3D models. We’ll look at a range of geometry types from primitives to organic surfaces such as a human head. We’ll also take a look at some of the new UV mapping tools in Maya 2015 and how they can help us obtain the holy grail of UV mapping: Fewer pieces, less distortion.
OUTLINE:
– What are UV’s?
– Basic Planar Projections: Best plane. Which direction to project from? “Keep image width/height ratio.” Multiple UV Sets (UV Set Editor).
– Editing Projections
– Cylindrical projections.
– Spherical projections and Equirectangular (spherical) maps.
– Automatic Mapping — pros and cons. Fewer pieces vs. less distortion.
– New 2015 UV mapping features.
Editing UV’s in the UV Texture Editor Window:
– Making UV selections: Select individual UVs in 3D viewport or in UTE.
– Convert selection to UV’s.
– Selecting Shells.
– Move, Rotate, Scale.
– Snap UV’s (grid, rows, etc.)
– Flip reversed UV’s.
– Cutting Edges, Sewing Edges, Move and Sew, etc.
Unwrapping UV’s, aka “Pelt-mapping”:
– Unwrap/Unfold: New Unfold3D tool — is a plugin that must be loaded in the plugins first.
– UV Smudge and lattice tools for fine-tuning.
– Smooth UV tool (Unfold and Relax).
Layout and Optimizing UV’s:
– Normalizing (Uniformly and Preserve Aspect Ratio)
– UV Snapshot: Export UV template for Photoshop.
– What resolution should the UV snapshot or UV texture map be? How to calculate this?
Painting UV’s:
– Get set-up for painting UV maps inside of Photoshop.
– Tips for adding realism and using Layer styles to quickly add detail and variety to shapes and colors.
– Use filters like Motion Blur to add dirt and grime to surfaces.
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23 responses to “UV Mapping in Autodesk Maya 2015”
1:20:00) Viewing mode to See UV distortion
1:23:30) Different modes to see the model
THis one is a see through mode for when polys overlap
1:20:45) Move Around/Smudge Tool
1:22:05) Smooth Tool
– Use the Smudge tool to move the areas around the eyes outward so you ahve space to smooth the eyes
1:23:42) Can also select specific vertices you want to relax and then relax only those vertices
if you want more control than just the smooth brush
1:24:20) Cutting mouthbag and up 2 here
Any one watching in 2018? Do I need to finish all the UV's at the same time I'm doing it or can i save and comeback later?
thank you so much for your tutorial 🙂 it help me a lot !
15:27 Deleting UVs
15:32 Making UV for cylindrical – model/part of a model
15:57 Making UV for planar/flat – model/part of a model
Great tutorial thank you very much!
1:14:10 going back into UV mode
1:12:09 how did he make an edgeloop selection?
29:30 can make the UV map 0-1 not a square grid
23:17 snapping selected vertices onto the same horizontal axis
24:11 name of the tool
23:07 How did he select those vertices in a row like that?
Give your UVs names as you create them, it'll be much easier to identify them.
awesome tute man!odr tutes are so fast and confusing!helped a lot!thanks!
Man this vid helps me out. Thanks a lot!
thanks!
You should totally do a UDIM video, almost no vids out there about this stuff.
Thank you SO MUCH, Michael! You're such a gifted teacher! I watched every single tutorial on UVs I could find and your presentation was the only one making sense 🙂 If you ever have time and desire, can you please create a tutorial about shader maps in Maya? Would be a nice complimentary video to this tutorial… Thanks again!
Great Video! Thank you.
It would be great if you could add a similar video for shading and texturing in Maya.
Thank you…I couldn't find the 'unfold' option, but after seeing this, I can manually unfold my UVs 😀
SPEAK UPPPPP
ur the man tysm for these vids!
thanks
Great tutorial, straight to the point!
I dont think it gets any better than this! Explained sooo, sooo sweetly!