Download the completed character mesh here: http://wp.me/P3V1aP-pz
I show how to make character UV MAPPING a simple process in this short tutorial. using the new Unfold 3D tool found in both Maya 2015 and Maya LT 2016. It makes unwrapping a snap! In addition, I show how to create UVs even more quickly using Maya 2015’s BONUS TOOLS!
UV Mapping is necessary to convert a 3D object – like our character model – into a 2D shape, so that we can paint on it. In a way, the UV unwrapping process is akin to disassembling the character model.
This same workflow should work for the new Maya LT 2016 release – Autodesk has added the Unfold 3D toolset to the program!
I’m James Taylor – I’ve worked on million-selling video games like Mortal Kombat and NBA Ballers; I’ve been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. This channel showcases the techniques I use in my professional work.
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