UV Texturing a Cereal Box – Autodesk Maya 2014


https://i.ytimg.com/vi/91eDtmGPR_o/hqdefault.jpg



Download project folder here:

https://drive.google.com/open?id=0Bxg-eG6ohOMvNGdQd0p5aFJTbkk

source


30 responses to “UV Texturing a Cereal Box – Autodesk Maya 2014”

  1. I had a problem when I first sent the comment but it seems I found the solution.. Although the solution was to instead of UV mapping from the specific created UV Set for that object I had to go with the default Map1 for the texture to align accordingly with the UV map, why can't I do this with the newly created UV Set as the default? I've had this issue before.

  2. Thank you so much for this tutorial!! I had been trying to figure out how to add a 2D texture to my character for the past three days! I was crying, and ready to give up, when I saw this!! Thank you, and God Bless your heart!!

  3. Hi Mr. H,

    I couldn't manage to upload my jpg on your Drive-folder so I shared it on my Dropbox (https://www.dropbox.com/s/4c80kaybjhbrjbu/cerealbox_texturing-render-fabio.jpg?dl=0).
    I would be very glad if you could take a look at it!
    Thank you for your guidance! It was the first texturing tutorial that I could follow. Unfortunately I didn't realise there were source images to use! So I just took pictures of my own cereal box. This was also a great exercise, even though I was really bad at managing the lightning in the end!

    All the best, fabio

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