Vehicle Modeling/Rigging Tutorial in Maya for Unreal Engine 4


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This video covers the modeling and rigging of a very simple vehicle mesh for use in Unreal Engine 4.

This tutorial is a derivative of a great Maya Vehicle for UDK tutorial: https://www.youtube.com/watch?v=SunJsm4tA7Q.

This is part one. Part two covers importing the FBX into Unreal Engine 4 and creating a drivable vehicle. Part two: http://youtu.be/t82xeOPW6Z4.

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16 responses to “Vehicle Modeling/Rigging Tutorial in Maya for Unreal Engine 4”

  1. I know you said you were only using Maya for a day before doing this, but Z axis (or in your caze Y as you set Z to up) is forward, not X. Looking at the front ortho view it runs along the Z. and when you were positioning the bones on the wheels, you could have snapped them to the centre vertices by holding V 🙂

  2. Great tutorial, exactly what I needed. Thanks 🙂

    Couple of things though if you're new to Maya.
    Pressing G will do last command, so for eg you duplicated something, instead of doing that process again just press G on the new object you have selected.
    For joints there's a little joint icon that kinda looks like the Steam icon. That lets you view joints (easier to select)
    For parenting joints you can also, select the child first, then the parent. Then press P. Selecting 2 joints then pressing Shift-P will unparent them. (Again, the G shortcut helps makes this faster)

  3. greetings i have problem with my animation.

    i imported my character,   i tried to set it in z world coordinate.  when i import the fbx file, the character looks fine, but when i go to preview animation, it is fliped.  need help

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