• Wednesday , 3 June 2020

Vehicle Modeling/Rigging Tutorial in Maya for Unreal Engine 4

Code Canyon

https://i.ytimg.com/vi/9yrHqMBynlw/hqdefault.jpg



This video covers the modeling and rigging of a very simple vehicle mesh for use in Unreal Engine 4.

This tutorial is a derivative of a great Maya Vehicle for UDK tutorial: https://www.youtube.com/watch?v=SunJsm4tA7Q.

This is part one. Part two covers importing the FBX into Unreal Engine 4 and creating a drivable vehicle. Part two: http://youtu.be/t82xeOPW6Z4.

source

3d Ocean

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16 Comments

  1. MrAdrianSW
    August 31, 2018 at 20:31

    This is great for Any kind of Rigging. Not just vehicles.

  2. Speedyheart
    August 31, 2018 at 20:31

    best car model 2014

  3. Juan Ruiz
    August 31, 2018 at 20:31

    thanks from Bolivia.

  4. Miljan Bojovic
    August 31, 2018 at 20:31

    8:36 There's no CONNECT JOINT iin Skeleton Menu in Maya 2016 LT

  5. somerandomguy fromthestreet
    August 31, 2018 at 20:31

    I'm in 2016 and i don't have joint tool.

  6. TomK6505
    August 31, 2018 at 20:31

    I know you said you were only using Maya for a day before doing this, but Z axis (or in your caze Y as you set Z to up) is forward, not X. Looking at the front ortho view it runs along the Z. and when you were positioning the bones on the wheels, you could have snapped them to the centre vertices by holding V 🙂

  7. TommyTom
    August 31, 2018 at 20:31

    Maya is by far the least intuitive 3D modeling program

  8. Fuzzman109
    August 31, 2018 at 20:31

    Great tutorial, exactly what I needed. Thanks 🙂

    Couple of things though if you're new to Maya.
    Pressing G will do last command, so for eg you duplicated something, instead of doing that process again just press G on the new object you have selected.
    For joints there's a little joint icon that kinda looks like the Steam icon. That lets you view joints (easier to select)
    For parenting joints you can also, select the child first, then the parent. Then press P. Selecting 2 joints then pressing Shift-P will unparent them. (Again, the G shortcut helps makes this faster)

  9. Yam Cakes
    August 31, 2018 at 20:31

    Your voice is pure satin.

  10. V1 Infinity Dylan
    August 31, 2018 at 20:31

    Anyone using MAYA LT you have to parent in edit menu. Took me forever to figure that out, I was looking for the same option he selected.

  11. Adam01
    August 31, 2018 at 20:31

    Is this possible to have as a playable character? instaed of a human

  12. There Will Be Blood
    August 31, 2018 at 20:31

    Awesome video piinecone. Very helpful.

  13. Will Voss
    August 31, 2018 at 20:31

    I didn't say thanks earlier. But this is good dude. Thanks for going from a 3d package into UE4. 

  14. irvin ryan Tiu
    August 31, 2018 at 20:31

    greetings i have problem with my animation.

    i imported my character,   i tried to set it in z world coordinate.  when i import the fbx file, the character looks fine, but when i go to preview animation, it is fliped.  need help

  15. Simon Grover
    August 31, 2018 at 20:31

    how would this be carried out in 3ds max? I know they are similar programmes but not sure what to use in. thanks

  16. pho ski
    August 31, 2018 at 20:31

    when i import it into UE4, it imports into seperate pieces. The wheels and Body are all seperated. Please help!

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