WEIRD SH!T EP001 – Modifier Magic [BLENDER]


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This episode of Weird Sh!t is about Blender Modifiers.

I’m usually trying to find ways around modeling, so I like to use a lot of modifiers to create interesting shapes and animations.

BastioniLab Addon: http://www.manuelbastioni.com/download.php

Download the finished blendfile here: http://ftp.mantissa.xyz/tutorials/weird_shit/ws_001/Weird.Shit.EP001.blend

For more of my stuff find me here:

Blog: https://www.themantissa.net
Instagram: https://www.instagram.com/the__mantissa
Twitter: https://www.twitter.com/the_mantissa
ArtStation: mantissa.artstation.com
Behance: https://www.behance.net/mantissa
GitHub: https://github.com/mantissa-

Like the Blender theme? Grab it here:
https://github.com/mantissa-/amaranth-themes

Or buy a print!
https://society6.com/themantissa

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33 responses to “WEIRD SH!T EP001 – Modifier Magic [BLENDER]”

  1. How would you export the keyframe animations that you're making with the modifiers? I made a quick example where I rotate the cube and use a displacement modifier as insert keyframes but when I export .dae file my cube rotates but doesn't displace? Note: I have export with modifier toggled upon exporting.

  2. i unlike your video because , what you do in video I can't understand please try to zoom in your video if you don't know how to zoom in video then see a video on this topic : how to zoom in video

  3. Hello, awesome tutorial! I'm a modo user but this is still really useful:3
    Did you make the animation in the start of the video? If yes, can you make a tutorial?
    Thanks a lot!

  4. Hello man, I just found out your channel. It is perfect. I like your videos. I am doing something similar. I call it 1 minute tutorials. Maybe you want to watch it. Keep up good work 😉

  5. Excellent tutorial….really interesting stuff here. I like that you don't spend a lot of time explaining the basics…never have a chance to get bored! I cant wait to see more of these.

  6. Great job, man! How did you get your animations to play at 24 fps so quickly?! Normally, I have to let my (water, smoke, particle system, etc.) simulations play at a slow, choppy fps throughout the 250 frames set in the dope sheet editor; before it plays that fast! Thank you for your help and time, and have a wonderful day!

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