WEIRD SH!T EP005 – Particle Prowess [BLENDER]


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Particles, particles, particles! In this episode I explore some of the options you have to control and manipulate Blender’s particle system.

Download the scene file here: http://ftp.mantissa.xyz/tutorials/weird_shit/ws_005/Weird.Shit.EP005.blend

01:20 Particle Scattering
06:10 Particle Shading
14:30 Texture Controls
18:50 Particle Forces
23:30 Particles Emitting Particles
28:00 Particle Trails

For more particle goodness, check out my Blender Cloud tutorial series: http://blender.cloud/training

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21 responses to “WEIRD SH!T EP005 – Particle Prowess [BLENDER]”

  1. Why would you call this series weird shit, it is real shit which can be used in real sci-fi projects which are dominant in CG world. They can be even inspiring for more than sci-fi. Thanks for sharing the knowledge.

  2. As for 'Buildings', this technique is much better to use because you are getting the visuals on the fly rather than subdividing a plane with random selection of faces and extrude. Of course this applies to 'ROCKS' , 'DEBRI' , and really anything that would be clustered. Mikey Likes It! :O)

  3. 31:47 be careful with those two steps numbers. They are powers of 2, so each step up is doubling the amount of computation.

    The first one you changed is used for rendering, the second one is used for display preview. Note also the “B-Spline” checkbox next to the first one: this gives you smoother rendered curves, which means you don’t need to set the steps value quite as high.

  4. 2:10 there is another option: there is a separate “Rotation” panel in the particle settings; click the checkbox to enable this, then you can choose, say, “Object X” or “Object Y” for the “Initial Orientation”, instead of the default “Velocity/Hair”.

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