https://i.ytimg.com/vi/exarqqY24WY/hqdefault.jpg
In this video we continue where we left off in Part 9 where we worked on the Torso and Arms. We focus on adding the legs and boots to our model and maintain the same level of clean topology in our model. This is Part 10 of the Autodesk Media and Entertainment Education series on creating a games character using the Entertainment Creation Suite and Sketchbook. Check out the new M & E Education blog on the Area at http://area.autodesk.com/blogs/edu
This video is part of the playlist on the Autodesk EDU Youtube Channel http://www.youtube.com/playlist?list=PLAQfn-QKbiAld4o6yxe3FjPFwmt1jE9L2
Join the Autodesk Education Community for access to free software, tutorials, webinars, and more! http://autode.sk/w6bq5G
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4 responses to “10. Modeling the Legs and Boots in Autodesk Maya”
Sorry to bother but do you have one on the head itself and how to go about it?
great!
Is Autodesk going to finish the series anytime soon? I was really enjoying watching the videos and learning new ways to work.
@Unbroken87 – It looks like your ESP is working well. Modeling the head is our next video to be released on Weds. Thanks for the feedback!