• Saturday , 4 July 2020

10. Modeling the Legs and Boots in Autodesk Maya

Code Canyon


In this video we continue where we left off in Part 9 where we worked on the Torso and Arms. We focus on adding the legs and boots to our model and maintain the same level of clean topology in our model. This is Part 10 of the Autodesk Media and Entertainment Education series on creating a games character using the Entertainment Creation Suite and Sketchbook. Check out the new M & E Education blog on the Area at http://area.autodesk.com/blogs/edu

This video is part of the playlist on the Autodesk EDU Youtube Channel http://www.youtube.com/playlist?list=PLAQfn-QKbiAld4o6yxe3FjPFwmt1jE9L2

Join the Autodesk Education Community for access to free software, tutorials, webinars, and more! http://autode.sk/w6bq5G


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  1. Fallen Patch
    May 24, 2019 at 15:59

    Sorry to bother but do you have one on the head itself and how to go about it?

  2. Hennrry Arias Ku
    May 24, 2019 at 15:59


  3. Sam Walton
    May 24, 2019 at 15:59

    Is Autodesk going to finish the series anytime soon? I was really enjoying watching the videos and learning new ways to work.

  4. Autodesk Education
    May 24, 2019 at 15:59

    @Unbroken87 – It looks like your ESP is working well. Modeling the head is our next video to be released on Weds. Thanks for the feedback!

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