2005 Ford Mustang GT Car Modelling Blender Tutorial – Part 1: Blueprints & Hood 2.72 / 2.73 beta


https://i.ytimg.com/vi/5Fls4NiOMP8/hqdefault.jpg



In this part we set up the blueprints, get reference images, and very slowly model the basic hood as a starting point to work off from. Exact blueprints used in the video here:
http://www.blendertek.com/Tutorials/Front.png
http://www.blendertek.com/Tutorials/Back.png
http://www.blendertek.com/Tutorials/Top.png
http://www.blendertek.com/Tutoriasl/Side.png

Part 2: http://youtu.be/omh19sk-S5g

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10 responses to “2005 Ford Mustang GT Car Modelling Blender Tutorial – Part 1: Blueprints & Hood 2.72 / 2.73 beta”

  1. also but cutting the pictures out will change the dimension over all its best to pick the blue in tack and just move the pictures to each side. less work in the end and the lines stay perfect in blender. this way you can judge if its a bad blue print right way.

  2. at 13:08   is there away to add more subdivisions to the grid or scale the image to the grid where you can snap vertices to certain points on the reference?  say for an example,  top orth view, doing the roof, snapping the verts, then go to side ortho, and snap points? this way your edge flow is more correct then moving one vertice to align with a certain boarder of the reference.

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