29 – Rigging – SkinCluster – Tutorial Personagem 3D – Maya d4mer 3D, Maya, Rendering November 15th, 2020 2 Comments 41 views https://i.ytimg.com/vi/NGRF23wjDz4/hqdefault.jpg Com a ajuda da nossa interface do dpAutoRigSystem, criaremos o skinCluster para nossos modelos. http://nilouco.blogspot.com source Tags 3d ..., autodesk maya, maya 3d, maya 3d tutorial, maya rigging tutorial, Maya..., Personagem, português, tutorial Share : tweet Previous Next About the : d4mer Related Posts Create a realistic earth in 3d | Maya 2020 and Arnold 6 tutorial December 2nd, 2020 Minecraft Character Rigging Body Tutorial in Maya December 1st, 2020 Acer Nitro 5 2020 | Autodesk Maya | Best budget Laptop for 3D Animators? November 30th, 2020 how to link a one to second object in maya 3d software November 29th, 2020 Autodesk Maya 2018 – How to Make a Stylized Prop – Asset November 28th, 2020 Rigging Character in Maya for Beginners Tutorial Part 2 November 27th, 2020 2 Comments nilouco3d November 15, 2020 at 20:47Log in to Reply +matheus alexandreOi Matheus, sim! matheus November 15, 2020 at 20:47Log in to Reply Danilo, eu fiz um personagem q ele é todo junto, ou seja, braco, perna roupa é um objeto só. Eu posso entao fazer o o skin de uma vez só ? Selecionar todos e dar SKIN. Leave A Comment Click here to cancel reply. You must be logged in to post a comment.