https://i.ytimg.com/vi/C4z_RYApUuQ/hqdefault.jpg
Snappers Facial Rig for Maya and 3ds Max + DX11 or CG skin shader with multiple wrinkle maps + Rig Manager to handle selection and create/save poses.
e-mail: info@snapperstech.com
facebook: https://www.facebook.com/pages/Motion-Capture-Egypt-Snappers-Systems/138488292872249
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28 responses to “3D Facial Rig Manager for Maya & 3ds Max by Snappers Systems – Character Rigging Demo Reel”
the most satisfying video i ever saw
fantastic work!!!!
Such an amazing rig!!! dayummmm
who is he? haha
I wish I had your skills :/
can we also may our face through this software
? I think in may we can rig the face better than 3ds max
am I correct?
Is there a tutorial you would recommend that shows how to rig like this? Awesome video btw
Okay, how many polygons do you need on the face to make it look believable?
How much polys are there in this model and if there are like a lot of polys how you were able to rig it with all the wrinkles??
So these are all facial scans, right? How many exactly?
wow cool
ищу програмистов для создания игры!
Dayyaam! Nice work buddy hope for your best in future
holy crap this is amazing
which software u use
jajaja esta que juega
it is very realistic. how do you do that?
Amazing!
The face and expressions are amazing. The skin still has that slightly unrealistic reflective rubbery quality though. Getting skin right must be the hardest thing. Haven't seen anyone who's pulled it off.
This is stunning .
funny hahahaa
it seems like rigging a actual person face ,so much real looking wow,i got a chest here take the key, you open it and here you go my question, HOW DID YOU DO THAT
how ti create thise ?
Люди, скажите как раньше называлась музыка в этом видео? Смотрела его 2014 году и тьам была др музыка помогитеееее
@CGriver.com where did u learn how to do this??
Insane Realistic
The expressions really make me feel sucked into the characters emotions… ITS UNREAL..