3D Maya Rig Tutorial Part 9 Spine Control d4mer 3D, Maya, Rendering September 6th, 2017 7 Comments 112 views https://i.ytimg.com/vi/C_a6xUGn1p0/hqdefault.jpg More detail at www.dbdaishu.com source Link to this post! Tags 3d ..., autodesk maya, Control, maya 3d, maya 3d tutorial, maya rigging tutorial, Maya..., rig, Spine, tutorial Share : tweet Previous Next About the : d4mer Related Posts MSC #15 – How to create Basic Materials in Cycles (Blender Tutorial EN) November 14th, 2017 Maya 3D Animation and modeling Tutorial – Rigging Mechanical Objects in Maya November 14th, 2017 Curso “Diseño 3D en Blender” de Plan Ceibal, primera parte November 14th, 2017 Sculpting a cliff in Blender (timelapse) November 13th, 2017 MSC #07 – How to model a 3D Robot Tank (Blender Tutorial EN) November 13th, 2017 Introducing Autodesk® Maya LT™ 2014 November 13th, 2017 7 Comments Fernando Gaite September 6, 2017 at 18:55Log in to Reply I´ve seen recently your tutos…nice work!!…BUT…I´m trying to understand why IK spline? i´ve usually use the same controls but with constrain parent to make rotations (it´s like FK). Then i´ve got a bone (with two legs) and the root contains the Base of the spine and the root of two legs to have a control of offset hips (bone of legs). Thanks !! Sanjeev Suri September 6, 2017 at 18:55Log in to Reply thank you very much sir,,, 🙂 GINziphorah September 6, 2017 at 18:55Log in to Reply Best Tutorial ever 🙂 Hao ng September 6, 2017 at 18:55Log in to Reply Damn easy___ Very helphfullllllllllllll~ punisher 300 September 6, 2017 at 18:55Log in to Reply thnks very much teacher ! dongbeidaishu September 6, 2017 at 18:55Log in to Reply @PigSty1985 haha…thanks, I'm happy to hear. I'm working on a hands tutorial…but the thumb is causing me all sorts of trouble. I havent come across a simple way to explain it yet! 😉 LlamaBlu September 6, 2017 at 18:55Log in to Reply hi, wont you make a tutorial for hands on the character too?? you tutorials were really great Leave A Comment Click here to cancel reply. You must be logged in to post a comment.