• Monday , 25 May 2020

3D model using Photoscan and Blender – Part 01 – SCANNING

Code Canyon


In this tutorial we create a rock for our video game using Photogrammetry.

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  1. javinsky mora
    December 5, 2018 at 15:35

    Awesome videos man, can you tell me how much ram do you need to scan those rocks?? I need to build a PC specific to scan rocks AND reconstruct walls

  2. Maaz Mukhtar
    December 5, 2018 at 15:35

    a black screen in my agi soft before and after adding photos..what should i do? I have the standard version…

  3. samljer
    December 5, 2018 at 15:35

    followed step by step, the materials never import.

    Nevermind it was breaking when I was changing it to Cycles.

    had to redo the nodes and reset the texture.

    December 5, 2018 at 15:35

    Does having the Pro version affect the quality? I'm doing the same thing you are but it's coming out like mud. Pain in my arse… Any ideas?

  5. Simon Williams
    December 5, 2018 at 15:35

    Awesome vid! Really got me interested in Photoscan!

  6. Keplergamer
    December 5, 2018 at 15:35

    2:14 – You may know this, but if the dense cloud cuts pieces off you should change the filter setting.

    Also, on this link: https://dinosaurpalaeo.wordpress.com/2015/10/11/photogrammetry-tutorial-11-how-to-handle-a-project-in-agisoft-photoscan/

    There are some usefull info, specially that you can change the photo tie points limits to 0 for unlimited tie points and then use the Gradual selection to remove badly aligned points and then use that magic wand to realign the photos. It really helps for some models.

    December 5, 2018 at 15:35

    Is that program compatible with Mac or is there any similar program I can use?

  8. Keplergamer
    December 5, 2018 at 15:35

    Thank you so much for this video series. I'm just starting to watch it, but I can see that it has the workflow at Blender as well, which is the harder part in my opinion. And no video shows it. Almost a year watching some tutorials and trying stuff, still barely knows how to load a model to blender and nothing about fixing it. Also nice to see a fast agisoft workflow for a change.

  9. Keplergamer
    December 5, 2018 at 15:35

    4:10 If you build the mesh from a dense point cloud, you can later select the mesh, go to tools and use "Decimate Mesh" option, it lowers the size back while retaining the detail.
    Just watch out that you will need to remake the textures after that process. My file got reduced from 2 million faces to 200k and size from 215 M to 20M

  10. megaangryjoe
    December 5, 2018 at 15:35

    great! 🙂

  11. Mario Westphal
    December 5, 2018 at 15:35

    I have been looking for a way to get my photoscans into blender to do just that for a while! Thanks for the video

  12. Ignacio Ramirez
    December 5, 2018 at 15:35

    nice job, camera setting please??

  13. IndependentVFX
    December 5, 2018 at 15:35

    Awesome video dude! Thank you! A fellow South African?

  14. MagicBlubber
    December 5, 2018 at 15:35

    Does that software use GPS or gyroscope metadata contained in the images to orient the photographs in 3D space? Or just the pictures are enough from any camera?

  15. Jason H
    December 5, 2018 at 15:35

    The UI of your blender looks much better than mine thanks to the blueish parameter input boxes.

  16. Jason H
    December 5, 2018 at 15:35

    very awesome video!

  17. Selçuk Yıldız
    December 5, 2018 at 15:35

    great job ty

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