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In this video in time lapse , we will make 3D low-poly one of the most known enemies from the Mario universe , the Piranha Plant .
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13 responses to “3D modeling low-poly Piranha Plant Mario kart 8 with Maya 2014”
VocΓͺ poderia deixar um link para o arquivo do modelo para que eu pudesse usar ele como avatar no vrchat? AliΓ‘s belo modelo
I am totally in love with your style and works!!!! How do you set the file in maya and photoshop to watch in real time the changes maya? i mean… that everytime you changed something in photoshop, automatically changes in maya…do you use a specific file of maya when you attribute a material?
nice.thank you!
So cute…!! Awesome work.
download?
yo cand do it in a 1/5 time using zbrush =P
Hello! How on earth did you get the plant's green stem to follow the curve like that??
Your models are beautiful and the videos are really inspiring for me as I'm currently on a games course doing art. I'm learning a lot just watching your stuff, and I just wanted you to know that I really appreciate them π
Your art is super cool! Are you deleting half the mesh and then planar mapping to start your unwrapping?
I can just use Paint Tool Sai for making the textures/skin, I suggest anyone who doesn't want to or can't afford buying a graphics tablet to use it as well.
would be awesome if you make a tutorial how u painting the uv mappings in phothoshop i like ur technique
I've been trying to model in Isz from The Maxx for a few years on and off. I could never figure out the mouth. Thanks, this is something I never even thought about doing. Stupid hobby.
when adding the teeth, are they themselves attached to the head or just placed in there? do they not have to be attached or is it ok to leave them in there like so?