• Thursday , 12 December 2019

3D modeling low-poly Piranha Plant Mario kart 8 with Maya 2014

Code Canyon

https://i.ytimg.com/vi/sm4toSm1FWo/hqdefault.jpg



In this video in time lapse , we will make 3D low-poly one of the most known enemies from the Mario universe , the Piranha Plant .

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3d Ocean

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13 Comments

  1. Wan
    November 29, 2019 at 16:43

    Você poderia deixar um link para o arquivo do modelo para que eu pudesse usar ele como avatar no vrchat? Aliás belo modelo

  2. alice vescio
    November 29, 2019 at 16:43

    I am totally in love with your style and works!!!! How do you set the file in maya and photoshop to watch in real time the changes maya? i mean… that everytime you changed something in photoshop, automatically changes in maya…do you use a specific file of maya when you attribute a material?

  3. Eamon Costanza
    November 29, 2019 at 16:43

    nice.thank you!

  4. sponge kim
    November 29, 2019 at 16:43

    So cute…!! Awesome work.

  5. DieserMaxle
    November 29, 2019 at 16:43

    download?

  6. victor sampaio
    November 29, 2019 at 16:43

    yo cand do it in a 1/5 time using zbrush =P

  7. KrystalDERPx3
    November 29, 2019 at 16:43

    Hello! How on earth did you get the plant's green stem to follow the curve like that??

  8. Everyday Mystic
    November 29, 2019 at 16:43

    Your models are beautiful and the videos are really inspiring for me as I'm currently on a games course doing art. I'm learning a lot just watching your stuff, and I just wanted you to know that I really appreciate them 🙂

  9. Payton Pellitteri
    November 29, 2019 at 16:43

    Your art is super cool! Are you deleting half the mesh and then planar mapping to start your unwrapping?

  10. NoFairPlay
    November 29, 2019 at 16:43

    I can just use Paint Tool Sai for making the textures/skin, I suggest anyone who doesn't want to or can't afford buying a graphics tablet to use it as well.

  11. Cristian Gonzalez
    November 29, 2019 at 16:43

    would be awesome if you make a tutorial how u painting the uv mappings in phothoshop i like ur technique

  12. Sean Russell
    November 29, 2019 at 16:43

    I've been trying to model in Isz from The Maxx for a few years on and off. I could never figure out the mouth. Thanks, this is something I never even thought about doing. Stupid hobby.

  13. Tiedie
    November 29, 2019 at 16:43

    when adding the teeth, are they themselves attached to the head or just placed in there? do they not have to be attached or is it ok to leave them in there like so?

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