https://i.ytimg.com/vi/zzjAbQMCYsk/hqdefault.jpg
In this video I go over different tips that I wish I had known when I started out doing 3d modeling. I hope it helps!
source
https://i.ytimg.com/vi/zzjAbQMCYsk/hqdefault.jpg
In this video I go over different tips that I wish I had known when I started out doing 3d modeling. I hope it helps!
source
30 responses to “3D modeling tips in Blender”
Well said.
Very help full tricks,Thansk Bro
sup blender newbie was wondering where to start to get character modeling like that?
I am going to spread the word about this tutorial. I laughed at loud about the mistake some make about applying the solidify modifier before you're finished modelling! I have done this! 😀 Thank you for these tips!
Hey, do you have any tips for "cartoony" modeling? When I try to model in that style everything looks like low poly garbage.
Cool !!! Subbed 👍👍👍
A very useful tutorial and some great tips!
This is gold. Thank you so much for sharing your knowledge and all the best to you.
Thanks for the tips!
Very good tips for all modellers, not only Blender users. As a common pitfall for beginners, I would mention the fact that the 3D object is projected on a 2D screen, which means that we don't see it in stereoscopy. We see the same image with each eye closed. Therefore, to understand the volume you are creating, your brain needs parallax perspective, which is not gotten by moving the head (however tempting) but by orbiting the camera around the model. As a 3D teacher (Max and Maya) in art schools, I see many beginners unable to get the right volumes (especially when modelling a head or an animal) because they just stick to the background images without moving around their object to "feel" it and build the volumes in their head.
I use to say that the reference images are like the Gospels. If you consider them as absolute truth, but they don"t seem to match what you think is right, it means that you are not interpreting them correctly. Your beliefs must adjust to reality, not the other way around. If your model fits perfectly a side-view shark image, but doesn't look like a shark volume, it doesn't mean the image is wrong. It means that you are mistaking knowledge for intelligence and that whatever information you might get from reliable sources, it will only lead you to soul's perdition if you never pause a second to consider it from different points of view.
What's up, I seriously enjoyed reading your videos. I assume we possess several relevant interests since we build up a cool 3D Cad computer software. Check our channel out! All the best!
hey man, we are searching for modeller. we are group that working on a fighting android game on unity. we have everything but don't have modeller. and we 'll sell it on play store. do u wanna be our modeller?
Thank you!
Very helpful tutorial, but I have question:
How to learn topology?
In one of the comments below someone mentioned to look for the wireframes of the done models, but some people tells that watching a human making tutorial is good way to learn topology too.
So which is better solution?
Or if both are very good, which should I use first?
Wow!!! your model is inspiring me! I would love to see the finsished render!
the reason why i model cars in one piece, is because it will look odd when you apply smooth shade, and will look as if the pieces are misaligned. believe me, if it didnt effect the smooth shade look, i would do it piece by piece because it is way faster that way.
+Blender Nerd I need help and I can't describe it can you add me on skype please I REALLY need help my skype is minecraftsuperb
Very, very helpful tips. Thank you for sharing!
Thank-you for this Great Video
Real great insights, thanks for posting.
The thing about cars you mention is quite case-specific though, and it's done with good reason. If you want contours to follow through multiple parts, it's much easier to start with one part and chop it up. Saves heaps of time trying to line up edge-flows and/or verts if you made each part separate. This also holds true for most modern aircraft and and other streamlined aerodynamic or continous sculpted-form type things where parts line up in a nearly seamless fashion. (It's all about establishing the form, and everything made from it fits perfectly from the start.)
Now if you made a really boxy or kit-bashed looking vehicle, then starting out the parts separately is better, as you're not worrying about nor wanting to have the flow carry through multiple parts.
Can u do a tutorial of the modeling tools in blender? This tut helped just I don't know the actual tools. Thanks
when it comes to topology it is better to just download a clean topology in your scene to use as reference on a separate window.Why look at a picture of topology when you can look at a model?
Wonderful video, thank you so much!
Very interesting and helpful for me as a beginner! But, please, can you share the link to the picture of the face topoly you discussed?
Good tips, and fwiw, I didn't realize you're sick until you mentioned it.
Awesome tips thanks for sharing it.
Great job! And please post a render of that person, it looks awesome so far!
Dude, these are excellent tips! Thank you for posting this!
Finally
great tips. thanks!