• Tuesday , 2 June 2020

3D Printing Tutorial #1 – Basic modeling using blender for printing

Code Canyon

https://i.ytimg.com/vi/dIAO1zS6oGY/hqdefault.jpg



This is the first in a series of tutorials for beginning 3D printing. One of the hardest parts of DIY 3D printing is modeling. I will be showing you how I model 3D parts in Blender. Download Blednder for Linux, MAC or Windows at http://blender.org

See more 3D printing and CNC projects at https://solar1.net

source

3d Ocean

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16 Comments

  1. Larry Gerow
    March 4, 2018 at 01:08

    Always thankful for free advice. Less talk and more action would be better then explaining everything to detail. Too much information at one time can be an overload on the student. Other than that, great tutorial.

  2. Ben Basic
    March 4, 2018 at 01:08

    Is the object at the end of this tutorial, ready to be printed?

  3. Peter Mortensen
    March 4, 2018 at 01:08

    Do you have a reference for the "Measure" plugin mentioned at 5 min 25 secs? Or is it "Measureit"?

  4. Alex McIl
    March 4, 2018 at 01:08

    Excellent video. I have been using Blender for some time and it has been a slow process. Now I am getting into 3D printing somewhat and I am glad I can continue using Blender.
    Thank you for this video

  5. Keegon McPherson
    March 4, 2018 at 01:08

    omg u silly KDE user.

  6. AlternativeLiving
    March 4, 2018 at 01:08

    Very helpful thanks dave!! Im just learning blender to use with my 3d printer and this is awesome for creating models. Added to my favorites!

  7. newportcycling
    March 4, 2018 at 01:08

    Please post link to "measure tool"  TY

  8. dushyant idhatia
    March 4, 2018 at 01:08

    sir i have a question pls tell me can we use blender for vmc or cnc if yes which file type actually  helps ? i hope u understand my dilemma 

  9. CampfireCrucifix
    March 4, 2018 at 01:08

    Not very helpful for total beginners using blender.

  10. harry89
    March 4, 2018 at 01:08

    quick question. last weekend i ordered a CTC printer for home purpose and prob building. now i hve a 3d model for a weapon and it contains serveral diffrent meshs for each detail (like tiny little bolds or each "block" on the mounting bar for some kind of iron sight).

    how can i edit this model to get an printable model… i my opinion i hve to join all mesh and use the boolean modifier to get only the surface of the whole model instead of each tiny detail. but if its come to the point where the details arent corrently lay on top of the faces of the other meshs… what should i do 🙂

    can you offer one tutorial where you have a box with diffrent kind of tiny boxes on top of the surfaces as details? this would help me out alot.

    here is an image of these tiny boxed on top of the mounting bar:
    https://www.dropbox.com/s/f5dqdfxl5dpboo1/Battlerifle%20Details_2.png

    each of them is in another container and mesh… the face located to the mounting bar is missing… thats the reason why the boolean modifier could go wrong

  11. GuthrieDennis
    March 4, 2018 at 01:08

    awesome tutorial 

  12. P Marín
    March 4, 2018 at 01:08

    Nice video, very helpful.

  13. Dave Seff
    March 4, 2018 at 01:08

    Aussie-American. Thanks. I am a strange sounding bloke.

  14. SerenityHow978
    March 4, 2018 at 01:08

    Thanks! You did a great job explaining.

  15. Red Harrell
    March 4, 2018 at 01:08

    Awesome. This is a big help to me. Thanks.

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