3D + Reality in Blender is easier now (Shadow Catcher is here!)


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Original Post at blendtuts.com: https://blendtuts.com/tutorials-list/shadow-catcher

Shadow Catcher has been a long time awaited feature in Cycles. He had it in Blender Render, but Cycles was lacking it. It’s finally available and in this video I explain how it works, how to use it to integrate 3D in a real image, and I also show how this used to be done before shadow catcher, because even if it will be an outdated method… it’s still interesting to know!

I hope you like it! 😀

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36 responses to “3D + Reality in Blender is easier now (Shadow Catcher is here!)”

  1. Thanks for video. This methods to catch shadow are very simple, but they have one flaw. There is no light from floor on embedded object. In reality bottom part of monkey must be coloured in yellow by light reflected from ground. To fix the flaw you should set plane colour similar to ground colour in video.

  2. If someone can help me with issue. Despite I’m paying attention to every single detail, I noticed something wrong.
    A scene with Spaceship levitating few feets from asphalt do not cast light to ground. When I turn on Shadow Catcher light emitted from spaceship is no more visible on ground. AO and shadows are correctly there. Helppppppp!

  3. Hey Oliver (Blender Tutorials), I Don't Have A Shadow Catcher. Mine IS Blender 2.74, And I Found The Alternative One, Similar To Shadow Catcher. Right Click on The Plane Object, Add A Material, Scroll Down To Find Shadow Panel, Open the Shadow Panel, Check Shadows Only, Change To Shadow Only In the Shadow Type, Render it. Done!

  4. If there is objects in real life footage appearing infront of the model. Will stuff behind a shadow catcher turn invisible? Like if you placed an object behind a material with Sky shader 100% on in Blender Render?

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