• Tuesday , 19 March 2019

3d Tutorial | Spherical Pattern Symmetry | Blender 2.7x

Code Canyon


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This is a companion video to my most recent tutorial originally created for Autodesk 3dsMax. I will attempt to translate all of the techniques and tools used in my 3dsMax video to the Blender workflow. You will need to enable the Add Mesh : Extra Objects addon to complete this tutorial.

Go here for the 3dsmax version: https://youtu.be/LaAhYo8ko_k #blender #3dtutorial #blender3d


3d Ocean

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  1. Plamen Dobrev
    November 2, 2018 at 05:48

    Are you Batman?

  2. Juan Manuel
    November 2, 2018 at 05:48


  3. John Malcolm
    November 2, 2018 at 05:48

    Cool. I love Blender. I have to admit it is rather weird seeing "my" name on this 😛 Keep up the good work.

  4. Mac Lenters
    November 2, 2018 at 05:48

    Loved this thanks! you are a very keen and clear instructor! thanks for the tutorial!

  5. alpendirect
    November 2, 2018 at 05:48

    I am a beginner and your tutorial is excellent! It's the first time I succeeded!
    And an other very good point: I am french and however, I can understand perfectly each word you pronounce.
    Thank you very much.

  6. pastichka
    November 2, 2018 at 05:48

    Another great tutorial, thank you very much for these 10 minutes of exercise! It really aids thinking in the modeling process and especially for blender it's very useful to follow using the shortcuts. They seem to be an overwhelming lot.

  7. MadMax
    November 2, 2018 at 05:48

    Whenever i cannot find a command i just press space and type the word and it will find it.

  8. MadMax
    November 2, 2018 at 05:48

    Super tutorial.

  9. Jose DeLaCruz
    November 2, 2018 at 05:48

    to connect all new vertices is CTRL + V > connect vertices. thanks for you tutorial

  10. massybaste
    November 2, 2018 at 05:48

    Excellant job. Thanks for sharing. Carry on man.

  11. Dave Wineman
    November 2, 2018 at 05:48

    I love your voice, like an old Marlboro ad.

  12. Matej Mihevc
    November 2, 2018 at 05:48

    at 4:52 when i click ctrl + f i dont get the vertices menu but the faces menu… ? why is that ?

  13. Pedro del Cacho
    November 2, 2018 at 05:48

    thx master

  14. ni jQ
    November 2, 2018 at 05:48

    thx i love u

  15. David Stoolie
    November 2, 2018 at 05:48

    @6:23 you mention to use Ctrl while you select the edges, but the popup footnote is saying ALT + RMB to select edges. I'm assuming what you said verbally is the correct one, because ctrl actually worked for me. Great tutorial, John! Thank you again!

  16. MAK9 Marcos
    November 2, 2018 at 05:48

    Thank you so much for sharing your incredible videos.

  17. Micheus Vieira
    November 2, 2018 at 05:48

    The technique you used in Blender – applying bevel for most the action – is one that can be almost literally used to produce the same object in Wings3D.
    Just a comment about to select the flower pattern (6:12): in Wings3D it's easier just by using Select->Edge Loop by using one of those pentagon edges and then Selecting->Similar.

    The other technique you used in 3dsMax give you a better flower shape – my thought. The petals became more rounded while for blender the bevel caused it be more rectangular. 🙂

  18. Final Barrage
    November 2, 2018 at 05:48

    i dislike Max very much for many reasons, but there is one thing i believe only max is really good for, and that is what you do. make very abstract mathematical objects, so it always blows my mind when you manage to do the same in blender. so i have a question, do you find it hard to make these objects in blender compared to max?

  19. toki FX
    November 2, 2018 at 05:48

    Great, this solution is way batter then what I come out with, and "Connect Vertices" is new to me, although it might be there for a long time already. As always, thank you for the tutorial.

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