https://i.ytimg.com/vi/nCmhQfFAIeA/hqdefault.jpg
We made the global control quite early but we haven’t done much with it yet so now its time to connect it up and check everything is working ok.
By using the character node everything should be in the correct place so that when we hook up the global control everything will work smoothly.
NOTE: The stretchy limbs wont work with the global scale just yet but we will hook that up in a later tutorial. If you can remember, in a earlier tutorial while making the stretchy arms we made a global scale multiply/divide node which is what we will use later to get the stretch working with the global scale.
Twitter: https://twitter.com/jamesdthompson
Please leave any comments or questions below and ill try help as soon as possible.
Thanks for watching ๐
Source files can be downloaded at:
https://dl.dropbox.com/u/30666061/JDT_tutorials/cartoonCharacterRigging/cartoonCharacterRigging_sourceFiles.zip
source
10 responses to “43 – Connecting the global control and scale (Cartoon character rigging series)”
Thank you sir!
Thank you! For some reason, my instructions cut off the information on parent constraining the grp to the CC. It had been way too long since I rigged a character. Your video helped immensely.
OMG THANKS SO MUCHHHHHHHHHHHHHHHHHHHHHHHHHHHHH BRILLIANT!!:DDD
Thank you so much. You won't believe how hard it was for me to find a blog or instructions on how to scale the skeleton.
You are absolutely brilliant, saving me time after time! All of your videos are stellar and provide me with fantastic reference and instructions whenever needed….THANK YOU! ๐
hey man i have a problem in my global control u have an email or something to help me out?
Thanks, I was exactly looking for that!
Excelent, thanks a lot man.
Sweeet
you came on top of the search results ๐