https://i.ytimg.com/vi/6Dj_Kj5V4s4/hqdefault.jpg
In this tutorial you will learn how to uv map a motherboard box.
source
https://i.ytimg.com/vi/6Dj_Kj5V4s4/hqdefault.jpg
In this tutorial you will learn how to uv map a motherboard box.
source
32 responses to “Maya Tutorial 6 : Basic UV Mapping”
I noticed that no one will make a video on how to make a 1024x 512 UV snapshot in Maya. I cannot get this right. People always posting stuff on forums but the result for me is the same. My UVs are always stretched in photoshop.ย
Pretty good tutorial. Thanks ๐
where to download Maya 6.0?
Thanks! great tutorial
Ok this is cool, but what if you want to smooth this? when I insert edges to this kind of texture, everything is getting fucked up in the edges, it all smudges out.
what do i need to do??
Thanks for your efforts in creating this tutorial — great work on the whole… There is a small problem, though: when you scale the UV's into negative-Y, the effect of reversing the UV's is that all the lettering on the top of the box shows up backwards (shift the time slider to 4:08 in the tutorial). You really should rotate the UV's in order to have the texture show correctly.
Thanks Josh for a clear and useful tutorial. ๐
Yes very nice tut! Like someone below said….you get right to the point with minimal gibber gabber! Well done!
This tutorial is the best!!! Thanks a lot! ๐
thnx u so much,,,;-)
Very, very nice…it was done a little quick but it was great stuff!!!!
Thank you so much for this!
needs to be slower and/or better quality, because of quality and speed i cant tell what your clicking on
this helps a lot, thank you ๐
wow very informative thank you
how do i resize uv texutures per face? like i can select the face but cant resize it or anything
@siedlikmasterek Not for UV mapping
thanks
Too fast for a tutorial, I had to pause and rewind a million times
@BassScavenger For showing you how to do it, duh. No one is forcing you to donate, so stop crying.
very helpful. I've been modeling for 4 months now and this was excellent – perfect amount of information and pacing in your workflow.
Hi, thanks for the tutorial, very helpful. So I've uv mapped a texture to a shape, now I want to uv map a bump map to the same shape. I've got the greyscale image, how do I do it?
Wow you go to the point. Great!
PERFECT tutorial straight to the point, no bullshit
Google is your friend. I assume you don't know what a motherboard is. It's the main board of a computer. Simply it's the one you (well, other people) plug CPU, RAM and video card into.
WTF is a mother board box? LOL!
omg!
It's harder than 3dsmax :P.
But Maya is more powerful than 3dsmax.
im in my texture and lighting class now and we used planar mapping.. this way seems wayyyyyyyyyyyy more easier… wat ever the case im not looking to be texture artist anyway. GREAT tutorial though.
good shit… thanx!
thank you
thanks mate
Just what i needed!! THNX a lot!!