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Autodesk Maya 2013 – Low Polygon Potato Chips bag Modeling-Texturing. Easy tutorial video on how to model and texture potato/tortilla chip bag.
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46 responses to “Autodesk Maya 2013 – Potato Chips Bag Modeling-Texturing”
nice work!!!!!!! Plz visit my work https://www.cgtrader.com/3d-models/food/miscellaneous/food-packaging-602c2341-e8f2-420f-8dfc-4cec07c96026
How do you do that thing at 1:14 ? :/
How do I open the bag of Lay's?
como ases para que estires los lados todo de una sola vez lo esty intentando pero se selecciona noda la linea que quiero deformar como te sale a ti en el momento que estas formando los lados de la potato chips……
tu lo estiras todo el lado igual en cambio ami me sale para estirar unaa por una como lo hago
you got a new subscriber
nice tutorial
Where is the UV Texture Editor in Autodesk Maya 2016?
how to download ready chips bag file ??
What are the bags made out of?
thank you for video …. thank you very much
@3dEx you can afford Maya but can't afford 30 bucks for a mic?
thank you buddy it's help me to learn uv maping 🙂
how to get those lays UV images??
good man
What program is this
God Bless uuuuuuuuuuuuuuuu Tenkuru
First : one of the best tutorial ive ever seen so well done! Then can you make a tutorial or just explain me how to do the background (woods table) with like at the end of the video
Everyone buy Maya as sin as you can, in 2016 it'll become a Subscription Only software.
Yeah you read correct: if you wanna animate or modem something your gonna have to pay a yearly subscription to do it.
But if you buy it now they won't charge you in the future.
I know it sucks but it's happening whether we like it or not; so please hurry.
When I unfold @2:31, nothing happens. I have the edges selected and cut, any idea what's going on?
Thanks a lot for your video! I have experience mapping in Illustrator, but now I want to go further in packaging. I downloaded Maya. Can you please reply ofr one question: how to make the texture a bit shiny, more glossy?
you might want to hover over buttons for a couple more seconds before pressing them so that people can follow along easier. thanks for the tutorial.
awesome tutorial. love you channel please keep those tutorials coming.
thanks…i've made it…but if there was sound it would be much easier…nevertheless it's been a great work ?
nice tutorial..thanks!!
Audio would help 🙁
When I move the uv, it returns back to the same position.
this was a great video, it taught me a lot. thank you so much!
That was fun… everything worked ok
hold down right click and choose uv. select a uv point and then hold down ctrl + right click and choose to shell. This way you can move the whole shell easily.
sorry i was kinda retarted.. so in the texture editor i can't move the two objects easly ?
I don't know what you mean.
when you have a collapse it's hard to do it?
I double clicked the edge to select the whole edge loop and then moved it.
In 1:44
In my program the faces don't move together, Why ?
Help me Plzzz
ok. I did. Thank you.
What do you mean you can't attach a picture to the model. contact me through my website( link is on description) and I will give you a response there.
Hi Irvin,
may I have your email address? coz' I can't attached picture to the model..
you have to create the uv map first and then save an image of it( uv snapshot) and use photoshop( or a similar program) to start to paint/texture it.
How do you make custom uv textures? Like if I want to make a low poly police car or something.
As long as you selected the whole edge loop around the object it should cut in 2 parts.
Thank you! That helped. However, I am now stuck at 2:30. When I am cutting and unfolding the UV edges I get a mess of shapes instead of two sides of the bag.
I double click an edge to select a whole loop and then press w to move and move the edge loops.
Hi-
I am using Maya 2014 and having trouble at 1:45. Could you go into more depth with what you are exactly doing?
Thanks!
thank you so much.!!!! learn a lot..!!!
I might in the future. It's really simple I just created a physical sun sky from maya and just rendered it without even adding any extra lights.
can you show us how do you make the picture in the end with light and this stuff ( 5:27)