How to Create Grass in Blender


https://i.ytimg.com/vi/3q0c2zzdNKA/hqdefault.jpg



In this tutorial, learn how to create photorealistic grass by scattering mesh objects across a ground plane using various particle systems.

Ground Texture: http://cgtextures.com/texview.php?id=44439&PHPSESSID=0084vf668elnmmhcjt46rjt521

View this tutorial on my site: http://www.blendersmoothie.net/2014/03/01/how-to-create-grass/

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33 responses to “How to Create Grass in Blender”

  1. using your modeling method allowed me to make my first grass that actually looks good. Ive been trying the "clump" method for a while and it always turns out looking terrible. Thank you!

  2. i need help with uploading it into unity because when i export it into unity the meshes the shader elements are there but no information is present all the texture and grassblades just seem to be gone even though it recognizes the material names as materials

  3. Thanks mate, this was a great lesson and it opened windows into other areas that will help me grow as an animator.
    I started a long time ago using the original version of Lightwave 3D and just getting back into it after life's obligations got in the way. Blender is not only a robust powerful program, but a great community of animators as well. I hope I can give back sometime in the future as you're doing now.

  4. Nice ideas, i like the way you go trough the tutorial!
    May I comment on one or two things here:
    – Do not get carried away by tweaking your node-setup according to the correct numbers in every node. People will figure that out for themselves. Stay on your way, give us your basic ideas and maybe some tips and tricks, how to speed up the workflow.
    – You might not need your mask setup to get transparency for your clover image (32:15). Simply take the alpha-output from your original clover-image and plug it into the mix-shader, which combines both the diffuse node-tree and your transparency node. It pretty much does the same job as your mask-setup does, but spares the extra image and work.

    Great job, i like it!

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