Blender Tutorial: Create a Spaceship Corridor in Blender – Part 1 of 2


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Discover how to create a sci-fi spaceship corridor using Blender.
Visit the tutorial page: http://www.blenderguru.com/videos/create-a-spaceship-corridor-part-1-of-2

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32 responses to “Blender Tutorial: Create a Spaceship Corridor in Blender – Part 1 of 2”

  1. The new displacement modifier (using experimental mode on CPU / GPU) could do all the heavy lifting for that side panel with lots of detail. Just find a picture online that looks something like what you want, convert to black and white, UV unwrap correctly and bam, you can add the image to displacement which will extrude the mesh automatically where you need it, just have to make sure you have enough subdivisions for it 馃檪

  2. About the curving of the walls: Space doesn't have gravity. So there is no force pulling things "down", thus "structual integrity" is not applicable. What does however exist is a difference in pressure between the inside (~ 1 athmosphere for humans) and the vacuum of space. For that rounded shapes are best, because they distribute the force evenly along the surface which causes less stress on the material. The same is true for high pressure gas tanks or deep see subs.

  3. Great tutorial.Most informative for someone wanting to learn workflow from modelling through to texturing. I myself am stuck at (42: 42) , when i copy a section to re-use it it is mirroring the selection.?? anyone ??

  4. after i scaled the floor and ceiling with the walls to make it even it created gaps between the meshes is there a way to fix this? i noticed like way later so im not sure i can undo back to it…

  5. First thoughts: OMG… THIS IS A REALLY LONG TUTORIAL…
    I will edit this comment when I finish the tutorial. 馃檪 By the way, I know this is a really old tutorial, but you should use the snap tool more often, as it's really useful when it comes to combing objects that have an array modifier.

  6. If anyone ever needs to know, the a Keyboard is measured in "Keycap Units." One Keycap Unit is equal to 19mm — most keycaps tend to be smaller though, but they are spaced out 19mm from centre to cetre, leaving gaps between the keys…

    19mm is about .748", if you actually uses inches is modeling things other than Houses, and Furnature, of course…

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