https://i.ytimg.com/vi/axwffloQqZw/hqdefault.jpg
In this Blender tutorial, I provide a little insight into how I go about working back and forth between Cycles and GLSL rendering.
source
https://i.ytimg.com/vi/axwffloQqZw/hqdefault.jpg
In this Blender tutorial, I provide a little insight into how I go about working back and forth between Cycles and GLSL rendering.
source
3 responses to “Blender Tutorial – Cycles versus GLSL Setup”
First sorry by my english
I tink that is better also use nodes for Internal Render than duplicate the materials and change the material of the objetct (or each part of it) all the time
So in that way you just want to change the Render Engine
Was going to work with GLSL only and cycle as a baking tool for static stuff that don't move.
i wish cycles would support GLSL, because it is easier to model that way. In Live Render mode you cannot properly model, since you cannot see what you selected, nor grid lines, axis lines,and so on, but most importantly: it takes time to render