https://i.ytimg.com/vi/WlRF5S0aHwU/hqdefault.jpg
Discover Multiple Tips on Creating great looking Animated Trees using Blenders Sapling Generator! First we create a high poly looking tree, then I go on to show you some tips on making it lower poly for faster render times!
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23 responses to “Create Realistic Animated Trees – Beginner Blender Tutorial”
Bro what are u graphics specs???
Can i do this in gtx 1080ti with smoothly???
I know this is an old tutorial but I'm leaving this for any new people. You can set the tree to a mesh by selecting it and pressing alt + c and choosing curve to mesh. You can then color it with materials without having to use node setups.
i never seen a node editing like this than the others its so easy to understand i wish you could make a comprehensive tutorial or series bout these nodes
so informative sir
You can find the geometry presets in C:Program FilesBlender FoundationBlender2.79scriptsaddonsadd_curve_saplingpresets
PC is now frozen in time.
lmao I accidently put branch splitting level to 10 and Blender gave me the middle finger
Do I just export my tree file to put in unreal engine?
Thank You Mister…
I like how he deletes the lamp saying we don't need it them lator on adds a lamp
Awesome!
rectangles are way too big for the leaves HELP!!
https://youtu.be/ZYZ698t5e5w
Well did…..
So I'd like to export my tree to the Godot game engine using the Better Collada exporter. Do I need to create a diffuse and normal map for my tree? Since this is curves, is there a special way to do this?
how can we then export this vedio
https://www.textures.com/download/barkdecidious0107/17362?q=tiled+bark
This is the link!
for wood bark texture
https://www.textures.com/download/leaves0118/27464?q=alpha+mask+leaf
This is the link!
for alpha mask leaf
Do you keep it at a curve the entire time without turning it into a mesh? Can a curve-based model work in unity?
Excellent Tutorial. I learned a lot.Thank you.
If you cant Find the Leaf Texture here is the Link for the one he used https://www.textures.com/download/leaves0118/27464?q=27464
Great tutorial, I've been looking at doing trees in realtime for Unity3D, and had used SpeedTree in Unity but it was quite slow. I started looking here to see if perhaps I could pre-model in Blender and just bring it into Unity for a very large tree. The branch texture tip is exactly what I needed for realtime display, thank you very much for that.
You remind me of Sodapoppin
Hey I'm trying to export this for Unreal Engine as an fbx (hope that's the correct format) but as soon as i hit 'export' blender becomes non-responsive. How do I fix this?
What are your pc specs…..