Blender 3d: UV Unwrapping / Texture Painting with Masterxeon1001


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In this video I go over roughly the texture painting process and map baking in Blender. I also cover spec, gloss, AO, normal, and cavity maps. How to bake them. How to use them and how to fine tune them in an external editor.

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47 responses to “Blender 3d: UV Unwrapping / Texture Painting with Masterxeon1001”

  1. Xeon, what will it take for u to teach me this stuff ? i wanna fucking master Blender, u replied to me once before with some link, idk if there was something i missed but there was nothing helpful there 😐 i am trying to make a "World of Warcraft" based game not really though with Kingdoms, it's on roblox Fyi, the overlooked game because of how many children roam on it, it's like a lvl 1 dev stage where u start deving if u wanna make games as a job, and i love it and now u can use Blender to import things into a Studio, i wanna be able to make morphs, armors, all sorts of cool stuff but idk the Controls, Brushes, Coloring, Detailing, anything in blender, left click moves some red circle that does like idk wtf it does, please man i'll do anything just help! make tutorial vids or something, i'd appreciate a butt load. ;-;! plis !

  2. I love your work! Do you have any tutorials on how to model a robot character or can you point me in the right direction? There are some complex shapes I can´t wrap my head around. 🙂

  3. Haha great video! im new to blender, and im self teaching/ youtube videos. is there anything you would recommend me learning first? there is quite a lot of terms and things I just don't understand yet. so please keep it to "press this shiny button and it makes things look cool"

  4. "You can see there to be some seam issues there. But as long as it's in the back you'll be fine."
    I'm sorry but I could not continue after that. What's the point of texturing something if you're going to be so sloppy?

  5. When unwrapping or texturing is the uv the main reason why it can turn a texture that is placed onto it into a stretched look? I'm looking for a way to fix that but I'm not having much luck figuring out how to fix it yet. It looks okay in blender but when I port to unity my texture gets stretched out horribly. I'm thinking it's either the texture I got or my uv…

    Blender – http://imgur.com/VG6dTi0
    Unity – http://imgur.com/ndiFmGZ

  6. AH, im pretty bad at modeling myself so i get my models from other people and they are always nothing but triangles. Its like they are trying to make it hard for my to unwrap it. and they kinda make it a pain to rig too, but i still get that done.

  7. thank you very much for this! you rock! I'm wondering if you might have some advice for me: i'm trying to use Zbrush-Blender-Photoshop for illustration/concept art. The end result being 2d I don't care about topology or good UVs, just speed. I can GoZ stuff from Zbrush to Blender… though it rather hurts with high poly counts. I'd like to decimate but then i lose the polypaint. I thought it would be super easy to use automatic unwrapping but since I work with high polycounts and not subdivision levels the automatic unwrapping either crashes or acts really weird (which is sorta understandable as i use dynames and messy geometry just to sketch in the shapes). PLus sometimes dyanmesh generates some very messy small parts like when mesh is too thin, and the automatic unwrapping gets totally messed up giving all importance to those.

    Another way that sorta works is sending vertex paint through Goz and using cycles nodes to pick up the vertex paint… but again this way it's harder to take advantage of decimating in Zbrush. My dream is to to quickly throw in very messy geometry (environment scenes, no sublevels) in Zbrush and get a quick render in Cycles for a paintover. Any advice or ideas would be highly appreciated.

  8. Dear sir, am a student from Sri Lanka, i don't have the financial capacity of following up a 3D animation course in sri lanka. But am a good self learner. will you be able to advice me on learning 3d animation and vfx via internet. it will be a great help. 

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