Blender 2.7 Tutorial #82: Modeling a Pumpkin #b3d


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In this Blender 2.7 Tutorial #82 I cover:

– How to model a pumpkin beginning from a UV Sphere (including several modeling techniques)
– How to customize materials in the Cycles render engine, including use of fresnel and subsurface scattering shaders.
– How to use the displace modifier to make a bumpy surface.
– How to set up lighting with the cycles render engine

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21 responses to “Blender 2.7 Tutorial #82: Modeling a Pumpkin #b3d”

  1. At last tutorials at the correct pace. If this was AP it would have been 1hr long, no disrespect to AP but he does waffle on. Can't wait to give this a try. I'm new to Blender and a lot of the tutorials don't show some of the mesh modeling skills shown here … always, here's a simple model now lets see how pretty it is when I render it with materials you don't have!

  2. This is a great channel. I'm still using version 2.78 and the invert bug isn't there. I also found it easier to detach the stem and before smoothing the top of the pumpkin. Awesome video, thanks.

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