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In this video you’ll learn how to set up Maya style 3D viewport navigation in Blender without keyboard shortcut conflicts.
www.blenderplaza.com
(Please note: This video was made on a Windows system – shortcut keys may be different on a Mac…)
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50 responses to “Maya style 3D-Viewport navigation in Blender without conflicts”
Thank you so much. I've been trying to figure this out for months.
You are a hero with the storytelling voice of an angel. Thank you for this guide!
This is perfect, thank you very much! 🙂
Thanks, I've been trying to figure this out for two hours straight! Exactly what I needed.
I'd love to see a video of you playing some competitive game and talking trash to someone you just beat with this same tone of voice.
Your voice is beautiful. I've commented on a great deal of videos over the years, but I have never said those words before.
Perfect thanks. For a loop selection I set just double click mouse. That is exactly the same as in Maya.
how about the mesh subdiv preview on number3???
Thank you a LOT!!
Awesome voice!
I eventually accepted the Blender style navigation, but I still want the Maya keyboard manipulator selection – WER – translate, rotate, scale. I managed to create the same shortcuts in Blender, but lose the Blender key commands. Its difficult to find a convenient set of keys that are not being used by Blender.
Such a great video, thank you so much. You saved me from countless more headaches.
AWESOME!!
Thank you very much and solved my troubles. I hope 2.8 will be better.
Thanks for the video and the relaxed tutorial set up. Made my life easier.
you are a god
Very helpful!
This is the most useful video I link to newer users. Time and time again, I encounter fellow 3D artists who come from Maya/Max and are trying to figure out Blender. They always hate it so much. I link them this and they're very happy and functioning afterward.
This setup should be Blender's default. It may be the biggest thing holding it back from being adopted in higher professional workflows. It's infuriating and frustrating that Blender has to be "different" or "better" and won't adopt the most natural point-to-select method of all other software.
That voice.
you are my saviour, very well explained.
Excellent video! Can't thank you enough. For Blender users following this video, you will want to make one additional edit:
"Alt+Left Mouse" is occupied by a separate command in Weight Paint mode (important for rigs and other features), which needs to be changed in order to rotate the camera while painting weights.
Under the Input tab, expand "3D View < Weight Paint < Weight Gradient" (there are two options named "Weight Gradient", expand the first one). Rebind this command to a different key (in my case, "Ctrl+Left Mouse"). And voila!
You can now rotate the camera in Weight Paint view! I hope this helps other people avoid my pain in trying to fix this. 😀
Your clip is terrific! Make more – I enjoy watching them!
Thanks, blender seems canny, but the navigation was doing my head in, any idea where the controls to change the quad toggle are? seems no option on the mac
Thank you sir!
God assigned you to us Maya users!
Very helpful, thanks!
Thank you so much!
THANK YOU!
Great – VERY helpful. Blender's manipulation tools were making me Cra-Cra … OK … MORE cra-cra – lol
is there any way to modify existing theme in user preferences and export it to use on another pc like these settings?
Life saver!!
Dude! Epic, this just took me one step further towards blender, been so furstrated about this and no patience to figure it out!
Your voice is so clear and pleasant, you should do all of Blenders tutorials.
Great intro and all but tutorial starts at 2:40
Yea blenders standard viewport navigation is completely retarded.
Why did Blender stray from the tried and true controls? The hotkeys of q,w,e right next to each other for the commonly used move, rotate, and scale makes sense far more than reaching your finger over to R for rotate, G to move(grab), and S to scale. It's freakin' stupid.
Every other 3D program follows the same convention because they work well and it makes transitioning between them easier for the user. Then here comes Blender and, true to its name, it puts all those controls into a Blender and spits them out with no thought or form.
This is a life saver tutorial! Def saving it in the REFS 😀 Thankyou!
You have a very super rad wizard voice!
Also please say " whomst'd've " 😀
Thank you so much. Excellent video. I wish you were my teacher when I was at University. God bless you my friend 🙂
THANK YOU VERY MUCH!!!!!! you saved me much hair pulling. i changed mine to Unity default navigation
Thanks! Really helpfull!! 😀
Best guide ever… Thanks a ton!
what a voice…read a fairy tale pleaseeeee , by the way great explain thanks
Ahhh-mazing… Thank you for this!
Great voice and fantastic tutorial on a great subject! Finally I can use the two appz one at each monitor almost correspondingly. Workflow dramaticly improved! Thanks.
Thanks. Your video helped me out a lot!
LIFE SAVER! Most important Blender video ever made! Thank you so much!
Thanks a lot !
it was really helpful for me
thanks
Huge thanks! Great tutorial. 😀 And amazing voice.
Thanks for the tutorial. I love you voice, Do you voice AudioBook? or videogames? or even movies? You have an epic voice to me! WoW and Wow. 8)