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In this tutorial, we’ll be going through on how you can recreate sprite billboards used in video games in Blender. We’ll be going over how to create this effect on one sprite/object, and then how to apply it in a particle system.
Billboards are 2D elements in-crusted in a 3D world, which are always computed always automatically face the camera.
In older games, they were used to save on memory, so character sprites and object sprites would become billboard. In modern games, they’re mainly used to help improve game performance by making the engine do less work, so most games today billboard effects like smoke, explosions, clouds, fire, cel shaded grass, and aura.
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About me:
I am a teenage CG Intermediate named Joshua. I like 3D stuff.
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Secret Message: I wanted to spend a few months away from youtube and instead, to learn more and grow in Blender, but when the time came when I wanted to make tutorials again, school struck, surgeries happened, and now here I am 8 months later (almost 9).
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*No Copyright Infringement intended*
I DO NOT OWN ANY SOUND OR MUSIC IN THIS VIDEO, ALL RIGHTS GO TO THE SONG OWNERS
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Thanks For Watching!
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14 responses to “How to properly Billboard sprites & particles in Blender”
Something that's probably worth noting is that the Locked Track axis order is really important. You've got the first Lock set to Y and the second to X. If you switch that so that the first is set to X and the second to Y, this will not work. So the lock axis evaluation order is very important. Also, the Locked Track settings you've got here only work if the object was created along the X-Y axis (facing Z) and then rotated along the X axis to face "forward." If you've got a plane that's facing down the Y axis (for example if you've applied transforms), this will not work and you'll have to lock the Y axis rather than the Z axis.
Welcome back!
THANK YOOOOOUUUU!!!
Yup, simple and effective!
Great tutorial with simple explainations ! Thx for sharing with us your knowledge
OMG UR ALIVE
Excellent tutorial. Very clearly demonstrated. It's quick and to the point with plenty of examples along the way. Keep up the great work!
love it.
how did you do the sun in the sky?
This is a good tip for 3D and 2d animators ^^
This is a super cool technique for NPR renders! I'll have to keep this in mind 🙂
Your accent is very strong more Asian type of accent Japanese and Filipino accent
what if I had multiple different objects in the same particle system?
Wow you're not dead!!! Welcome back Nice tutorial, I would probably use this for clouds rather than grass