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In this tutorial you’ll learn about where this skin modifier can be used, and how it can benefit your workflow.
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7 responses to “How to Work with the Skin Modifier in Blender”
Where is this tutorial, i have pluralsight and never found it 🙁
That was incredible in what you did with the modifiers during between 6:00 and 6:38. The result was the cleaner mesh.
So for clean mesh, I will remember anymore to keep Mirror modifier on top, Skin Modifier in the middle and and Subdivision Modifier at bottom. I will do for the fingers of hands.
Thank you very much!! Helped me alot! 🙂
I'm finding you can also subdivide edges with the loopcut tool (Ctrl – R), which lets you choose how many subdivisions by turning the mouse wheel and doesn't need you to select the edge first. It's a lot quicker for me than the subdivision commands.
7:46
If you place the cursor very close to the vertex when you press Ctrl+A is quite difficult to scale properly, cursor must be a little bit further to handle the transformation better.
How do you know the order the modifiers need to be in to get the desired geometric results?
Who do you think you are, Andrew Price? Just kidding DT it's always good to see fresh and legit blender tuts