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Tutorial on how to set Blender to the metric system cm/ meters instead of the standard blender units, this is the essential units of measurement for modelling to scale architecture and game assets for unity and unreal engine. Blender 2.78
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14 responses to “(Blender Tutorial) How to set Blender to Metric units”
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"this menu opens up when you press the N key" – No, actually it doesn't!!! No matter how many times I press the "N" key, nothing at all happens!!
This video is awesome!! Thank you!!!
I have a question:
I'm using a mac that doesn't have End key, how can I open that window where are the location, rotation, scale measures?
omg its brian cox
Thank you!
My blender only says Meters. not showing Meters : 10 or 100 or 67.
do you know how to overcome 100000.0 unit scale limit?
Life saver man.
how i can configure my blender to get the awesome blender u have?
What to do to see the subdivision of the grid?
You have too in Object Mode hit CTRL A too set Scale !
Well done, short and easy to follow…
One question: How to do make this a permanent setting so that it automatically opens with the correct unit and grid size next time one opens Blender?…much appreciated
Thank you so much, you save my life <3
thank you for this tutorial.
I was wondering after I model my scene objects and wanted to place them on a large landscape for a camera animation.Would I adjust the scale in the grid settings or change the the units to say a kilometer? I am wondering if this messes up the camera and all that stuff. for an example the camera ends up being to small and you have to scale that up and so on…