https://i.ytimg.com/vi/9e7sqP_bVsY/hqdefault.jpg
This is the first part of new series on creating a cyberpunk themed low poly isometric 3d illustration environment in Blender 2.8 tutorial. This can be used as 3d illustration or you can use this approach to create isometric game assets for engines like Unity.
Become a 3D illustrator: http://bit.ly/2LUyZeR
Follow me on Instagram: http://bit.ly/2F0o8P4
Great books for digital artists and designers: https://amzn.to/2zOP1Sc
Cyberpunk Series playlist: https://www.youtube.com/playlist?list=PLndvTk6JOzUdk7mHj1_snzGzmyiNi_5BZ
Links:
Car model tutorial: https://youtu.be/gL_Lq8AEU_4
Vending machine and other props tutorial: https://youtu.be/EC3aouUHYoQ
Isocam plugin for Blender 2.8: https://www.dropbox.com/s/sgrnri6ky2oe2d6/createisocam2.8.py?dl=0
source
42 responses to “Cyberpunk PART 1 Commentary – Blender 2.8 Low Poly 3D Modeling Tutorial”
KitBash3D Props: Cyber Streets
desirefx .me/kitbash3d-props-cyber-streets/
Populate the streets of your Cyberpunk worlds with tons of kiosks, store fronts, food joints, stand-alone machines, random street clutter, radiators, traffic stands, bottles, pans, pots, cans and so much more! This kit’s larger pieces also have detailed interiors that will work well in any of your sci-fi or dystopian worlds!
Design by Jian Zhi, Modeled by Sebastian Bielecki, Cover by Mike Golden
I really like your channel. Beautiful projects and excellent lighting.
Vždy poteší zbadať v náhodnom videu hore v adrese prehliadača písmenká SK 😀
thank you so much for this wonderful tutorial
finally great tutorial without time-lapse
Instant subscribe
Excellent work, I learn a lot with the videos, but I have not been able to find where I put that code that you give me to create the isometric cameras, it would be great if you can give me some advice to configure it, greetings
How on earth do you get the Isocam plugin to work? I know almost nothing of addons. I installed it and activated it and I've copy and pasted the script directly into Blender but when I click on the cameras it says there's an error. I think 2 errors on different lines. No clue how to read python so I can't fix it. It's super helpful that it's completely skipped over in this tutorial
Please kill the music. It’s distracting.
Damn good tutorial but horrible voice though. Couldn’t listen too it. Pretty much turned me off from doing your course as well. Peace.
I started using blender with this video.
Thank you.
Version 2.80 is really great.
Some menus have changed.
"add single verticle" no longer exists. I created a cube. I made the vertex merge.
"delete double verticle" has been removed.
When I try to extrude faces along normals at 22:39 it does not extrude the edges of the diorama end properly. The eges end up being extruded in a 45 degree angle between Y and X. Any suggestions?
I really love the commentary tutorials! I'm a beginner and they are so much more helpful in helping me understand what to do! thank you for your wonderful tutorials and teaching!
Is that eevee or cycles render
Hello! Thank you so much for this tutorial! Can you explain what is happening at 3:00–3:07 and how you got the bottom of the cubes to end up on top of the plane? Also, when you were scaling on the Z axis at 3:42, how did you make it scale only in the UP direction and not both up and down?
Low Poly god, notice me senpai
Been following your awesome creations, I can't express here how happy I am you created this tutorial (with comments) and shared your workflow. Thank you!!!
just so everyone knows, when you extrude, it is not just "pulling" the object , it is creating NEW faces every time you extrude. Even when you extrude then right click, you have new faces. That is why you see that "flickering" effect on the faces, that means there are two faces in the exact same place which causes flickering during rendering and is not good. So @7:48 you shouldn't shift-D and duplicate the faces then extrude them. Extruding alone already duplicates, but there is a much better process for this– you can simply select both curb faces, push "I" to indent, then "Ctrl-I" and you can "pull" the curbs up. This makes the shape you want without the creation of duplicate extra faces beneath your faces you don't need.
the sound of 12 keys being pressed on the keyboard …. G ….
Great content !
plzzzzzzz help me !! i can't install isoCam
Can you tell me or maybe anyone, how did u get that setting of blender my version does not have that setup.
how do you scale just the top of the curbs? When i scale on an axis it scales both sides
Thanks for the tut. Unforunately Isocam plugin doesn't want to work. When I tick it in the addons list it show an error message (Traceback: bla-bla-bla)… 🙁
any plans on making interesting courses on your site ?
Do you guys use Graphics Tablets to work in blender?
Skvelá práca!
i downloaded the script and installed the plug in but everytime i click the True IsoCam button it comes up with an error. i fixed the name to not have the dot in it but it still does this. it is telling me that line 35 is in execute and the runtime error is saying Operator bpy.ops.object.camera_add.poll() failed, context is incorrect
Does anyone know how to fix this. Apart from that this tutorial is great and so are the others.
how to import that plugin
I love this 🙂
Thanks for the video, I love your logo it looks like the GameCube logo LOL #Blender3D
Ohhh waooo amazing work.
Episode 2?
wow! super impressive
Ok, you got me. YouTube won't stop suggesting me this video now here I am.
you could have showed that in 5 mins…
too slow video imo
PART 2 of this amazing tutorial !!!!!
You could also do Blade runner art.
wow, cant wait for the next part
Where next part ?
Awesome!
I've noticed that you have a preview of which mouse clicks you are using. I also do tutorials and I've found this very useful. May I ask what program is this?
Thanks a lot!
isocam addon does'nt work , it shows "moduleNotFoundError"
your intro is way too loud