https://i.ytimg.com/vi/xJt8YW-_DiU/hqdefault.jpg
Autodesk Maya 2018 – Stylized Cabinet Modeling and Texturing Timelapse
Based on original concept by : boris bakliza
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Get the Smart Material here : https://www.3dex.net/download-files.html
Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut
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This video shows a timelapse video on how to model a simple Wind Mill. Autodesk maya was used to model and Substance Painter for texturing. It took about 1 hour and 40 minutes to make the whole thing.
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank
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Learn how to model a Soda Can.
Here’s a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
source
29 responses to “Autodesk Maya 2018 – Stylized Dresser Speed Modeling”
Special thanks to all my Patreons for making videos like these possible!
To join : https://www.patreon.com/3dEx
The music at 1:24 is so dope.
What did you use for rendering?
Amazing work as always! I am wondering though why you decided to keep the geo of the metal handles and knobs separate from the cabinet geo. Is it acceptable to have geometry lined up with each other (without bridging or melding the edges and vertices together) like you do in the video, or will there be issues with doing that further down the 3D pipeline?
I enjoy watching the content uploaded here on this channel, it helps me learn so much about the different workflows!
Merry Christmas and thank you in advance! 🙂
So id map required?
Was there a particular reason you chose to use substance painter for some items, rather than including them in the original modeling? For example the clock face and the book pages you painted in later. Would it have slowed down the pipeline by modeling those? I ask, because my paint skills are lacking.
Ляяяя какой💓
We got some Escape from Tarkov inventory stacking right here XD
i love your chanel. thank you
Amazing work! But I can't get the part of UVs, what kind of method are you using?
Awesome! Love the uv unwrapping to : P
Very nice! How are you doing ambient occlusion for substance? Cheers!
Hi! Quick question here from a student. I see you are laying out uv-s but then you bevel the objects. isnt that messing up your uv-s?
Thank you.
What about baking process? Do you separate mesh objects and bake by name?
Once again, a fantastic video! Very cool!
I'd like to know how you would go on texturing and rendering a crystal with emissive. You see, the problem I'm facing right now is related to emissive "killing" the object's texture. First I modeled the crystal, opened UV, sculpted a bit on ZBrush, added texture through Substance Painter and finally put an emissive layer. The problem is that the emissive is kind of overlapping and replacing the texture (both on painter and marmoset), making the crystal look too bright and unable to see their texture. If I lower the emissive amount the render looks bad because the crystal is not emitting enough light. Do you have any insight and knowledge you can share around this very specific subject? Thanks for the time to read man! Keep up the great work, big fan of yours!
would you please explain why you beveled the edges after UV§ing the models? was it for baking?
Very goooood 😃
Always making great Models! Good Job! Btw What render do you use?
I'm proud now. I'm officially an Patreon member. Thanks a lot for the materials.
can you do some basic tutorial for subtance paint?
Like always amazing. I learn so much with your tutorials. Thanks a lot for the hard work. I’ll join soon patreon!
when you duplicated those uv sets in the UV mapping section why did you do it if you transfered the attributes already?
Nice man as always
do you have some references images for your models ?
Great. Keep it up! BTW, what software do you use for recording ? 🙂 Thanks
It's is very exciting watching you model new models every week. Please keep up the awesome work.
3dex you always making tutorials by others requests
Senpai when u make a company i wanna work with you <3
Cool!