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Autodesk Maya 2018 – Stylized Dresser Speed Modeling | D4mations.com
  • Wednesday , 25 November 2020

Autodesk Maya 2018 – Stylized Dresser Speed Modeling

Code Canyon

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Autodesk Maya 2018 – Stylized Cabinet Modeling and Texturing Timelapse
Based on original concept by : boris bakliza
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Get the Smart Material here : https://www.3dex.net/download-files.html

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut
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This video shows a timelapse video on how to model a simple Wind Mill. Autodesk maya was used to model and Substance Painter for texturing. It took about 1 hour and 40 minutes to make the whole thing.

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Support the channel : https://www.patreon.com/3dEx

Special Thanks to my Patreons!

Zheng
Egemen Yildirimcan
Juan
MoMonay
Gordon Winkelmann
sharooz
Ivan Car
Isabella de la hoz
Steven Zhu
Joran Vergoessen
Chuck McGee
Matei Giurgiu
Ruben Dandrea
Tayo Figueroa
Andrey
Sasha Alexandra
Mario Montero
Yaroslav Gorbachev
EJ Branagan
Nico Amani
Lewis Satini
Lucas Rampaud
Josef Furstenzeller
Seif Toktogoelov
RMN
Terry Mosier
Gabriel Santos
David Soriano
Brian Nicolucci
Craig Horne
Jacek Ackermann
Seven Dots
Anthony Peacock
Sergio Peixoto
Etienne Rabe
Yunfeng Dong
Charlie
Jorge Aguilera
Jongwook Lee
Gustavo Schonemberger
Luca

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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

source

3d Ocean

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29 Comments

  1. 3dEx
    October 23, 2020 at 20:15

    Special thanks to all my Patreons for making videos like these possible!

    To join : https://www.patreon.com/3dEx

  2. Raghav Rao
    October 23, 2020 at 20:15

    The music at 1:24 is so dope.

  3. Shoug Arifi
    October 23, 2020 at 20:15

    What did you use for rendering?

  4. jaemoart
    October 23, 2020 at 20:15

    Amazing work as always! I am wondering though why you decided to keep the geo of the metal handles and knobs separate from the cabinet geo. Is it acceptable to have geometry lined up with each other (without bridging or melding the edges and vertices together) like you do in the video, or will there be issues with doing that further down the 3D pipeline?

    I enjoy watching the content uploaded here on this channel, it helps me learn so much about the different workflows!

    Merry Christmas and thank you in advance! 🙂

  5. Pushkar Yadav
    October 23, 2020 at 20:15

    So id map required?

  6. bonelessevil
    October 23, 2020 at 20:15

    Was there a particular reason you chose to use substance painter for some items, rather than including them in the original modeling? For example the clock face and the book pages you painted in later. Would it have slowed down the pipeline by modeling those? I ask, because my paint skills are lacking.

  7. Yoriakal
    October 23, 2020 at 20:15

    Ляяяя какой💓

  8. zCat
    October 23, 2020 at 20:15

    We got some Escape from Tarkov inventory stacking right here XD

  9. Vương Khánh Phát
    October 23, 2020 at 20:15

    i love your chanel. thank you

  10. Tommaso Zagni
    October 23, 2020 at 20:15

    Amazing work! But I can't get the part of UVs, what kind of method are you using?

  11. phreakii
    October 23, 2020 at 20:15

    Awesome! Love the uv unwrapping to : P

  12. Petr Holusa
    October 23, 2020 at 20:15

    Very nice! How are you doing ambient occlusion for substance? Cheers!

  13. stojo33
    October 23, 2020 at 20:15

    Hi! Quick question here from a student. I see you are laying out uv-s but then you bevel the objects. isnt that messing up your uv-s?

    Thank you.

  14. Vitaliy K
    October 23, 2020 at 20:15

    What about baking process? Do you separate mesh objects and bake by name?

  15. Leonardo Henrique Crubellatti
    October 23, 2020 at 20:15

    Once again, a fantastic video! Very cool!

    I'd like to know how you would go on texturing and rendering a crystal with emissive. You see, the problem I'm facing right now is related to emissive "killing" the object's texture. First I modeled the crystal, opened UV, sculpted a bit on ZBrush, added texture through Substance Painter and finally put an emissive layer. The problem is that the emissive is kind of overlapping and replacing the texture (both on painter and marmoset), making the crystal look too bright and unable to see their texture. If I lower the emissive amount the render looks bad because the crystal is not emitting enough light. Do you have any insight and knowledge you can share around this very specific subject? Thanks for the time to read man! Keep up the great work, big fan of yours!

  16. walid walidos
    October 23, 2020 at 20:15

    would you please explain why you beveled the edges after UV§ing the models? was it for baking?

  17. Mustafa Çağlayan
    October 23, 2020 at 20:15

    Very goooood 😃

  18. Mr. Awkward
    October 23, 2020 at 20:15

    Always making great Models! Good Job! Btw What render do you use?

  19. Nelsinho Souto
    October 23, 2020 at 20:15

    I'm proud now. I'm officially an Patreon member. Thanks a lot for the materials.

  20. Tín Anh
    October 23, 2020 at 20:15

    can you do some basic tutorial for subtance paint?

  21. Nelsinho Souto
    October 23, 2020 at 20:15

    Like always amazing. I learn so much with your tutorials. Thanks a lot for the hard work. I’ll join soon patreon!

  22. Kide Howard
    October 23, 2020 at 20:15

    when you duplicated those uv sets in the UV mapping section why did you do it if you transfered the attributes already?

  23. Martin Diavolo
    October 23, 2020 at 20:15

    Nice man as always

  24. Alexander CZ
    October 23, 2020 at 20:15

    do you have some references images for your models ?

  25. Alexander CZ
    October 23, 2020 at 20:15

    Great. Keep it up! BTW, what software do you use for recording ? 🙂 Thanks

  26. sith war
    October 23, 2020 at 20:15

    It's is very exciting watching you model new models every week. Please keep up the awesome work.

  27. Fahad Ikhlaq
    October 23, 2020 at 20:15

    3dex you always making tutorials by others requests

  28. Jλκσzλ
    October 23, 2020 at 20:15

    Senpai when u make a company i wanna work with you <3

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