We’ve all been there. You’re using the subsurf modifier for hard surface modeling then you go to add details to a curved surface and it ruins everything by distorting the curvature. Some people call this creasing, or pinching, but whatever you call it it’s probably the most common and most annoying issue among subsurf modelers, especially in car modeling. In this tutorial I’m going to show you an advanced technique to achieve perfect curvatures while also improving your workflow speed. And it’s all done with the magical shrinkwrap modifier.
To learn more about this technique and learn a ton of other techniques, check out my course Complete Vehicle Production in Blender on gumroad at: https://gumroad.com/l/vehicle-production
Car model courtesy of lubomircenovsky on blendswap – https://www.blendswap.com/user/lubomircenovsky