Advice for beginner artists today


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Most beginners skip the most important of learning step: planning. In this video you’ll discover why setting learning goals, a routine and release schedule are paramount to learning effectively.
Watch the 7 Habits of Highly Effective Artists: https://www.blenderguru.com/articles/7-habits-highly-effective-artists-bcon-2016/
The Google Doc Learning Template: https://docs.google.com/document/d/1LLeS1ijxwjB54v4Gxbyy2CAVckZM75814jO3HfN2mBM/edit?usp=sharing

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43 responses to “Advice for beginner artists today”

  1. Dude, that KKK example is pretty fucked up. It's a terrorist organization. They'd use that money to hurt or even kill people. I get that you want a powerful incentive, but suggesting we bet the safety and well-being of others on our artistic development is kind of shitty, even as a joke.

  2. REGARDS! WHICH IS THE BEST CONFIGURATION ON THE BLENDER PLATFORM (CAMERAS, ENVIRONMENT, RENDER OPTIONS) TO OBTAIN A GOOD REALIST REPRESENTATION,
    BEFORE CONSIDERING MATERIALS, LIGHTS, AND OTHER DETAILS OF THE SCENE. THANK YOU!

  3. Finally someone that understand it xD
    I`m now an okay C# coder (Not the worst nor the best but in the middle xD)
    I can`t agree more with you mate! I used 3 – 4 years of my life following tuts about how to make something or what to do.
    One day i saw that i never learned anything so what i did was i open Unity (My choice of game engine) and created a new script and no joke but i made a simple shitty level system that gave you xp when you clicked a button xD That`s 1 year ago now and i have already created a game and got it out there.

    So what im trying to say is that.
    When you want to learn it`s fine to look up for a tut if you want to understand something but NEVER just follow that tut because the truth is you wouldn`t learn as you simply just do everything he/her does. Go in and just start and yeah maybe you use a whole day fucking around in the program or whatever you want to learn BUT the truth is you learned much more doing that than you would if you just watched a youtube video.

    Sorry for my english!
    I`m from Denmark so my english isn`t the best!

  4. Still laughing at "That Beeple guy," haha. But one thing he does that goes directly toward one of Andrew's points is that he does try to do things he's not very good at, or wants more practice in, with his dailies. And he makes a study out of them. You can definitely discern themes if you look over his dailies over long enough periods of time. But he also freely admits that some days it's just "Well, I've gotta do it, so here's a thing." Some people are too precious about their dailies (or weeklies, semi-dailies, whatever), and they're just in it for the sweet, sweet likes. That's the worst reason to do them.

  5. This video applies to so many things, not just Blender. Great job Andrew with this video! It made me think about my previous work in Photoshop and map-making for Counter-Strike:Source. It is really the same thing and the way you described this made motivated to get some REAL work done. There's a Photoshop WIP that i've been postponing for the longest time and i gonna take your advice and set some goals and consequences if i don't succeed.

  6. 10:00 is really true.. totally..
    Can somebody learn blender and work with it or do i have to learn also Maya, 3ds, c4d?
    Can somebody create something in blender and use this thing also in maya or work with it in zbrush ?

    Please, please answer this questions. Thank you1

  7. How many individuals can produce a short movie on 2 to 3 months deadline using blender and what level of quality do you think it's wise to start with other than polygonal ? Is there any baking Technics to speed up the rendering for a short movie ? Where can we help building blender projects within communities to level up our skills ?

  8. when i heard from you, i thought wow so much same we are in a way how we perceive and understand "learning process" and other thing. I saw 7 habits of artists that are effective and i smiled because i have the same ideology and i could to say few things about you with watching only two vids that people can take you for granted around you but you know you can do that when you are really serious and that can happen anytime because you know how to do it. happens to me too.

  9. It is something that you did speak about doing a post-apocalyptic world because that is what I want to for a series that I want to do. I do appreciate that videos you post, and it's great to look up to someone that is the same age, or year older doing this. I myself I have bought some online course to take for Blender, and I will keep coming back to your's for points and tips, and hopefully, submit some of my artwork someday. I just want to say to you that I do consider you a mentor, and I am looking to show forth what I've learned from others and you, in future projects that I want to do.

  10. I find myself in the exact same situation as first described by yourself in this video. I stumbled upon 3D artistry after looking into 3D printing. While it is said in this video that one often skips an important step in learning I think what is important to realize is that getting one's feet wet is probably necessary. All that time you spend looking up various tutorials helped to expand your understanding of the field and would eventually lead into setting up well-defined goals and learning.

    Previously I had no knowledge of what people actually did as a 3D artist. So, what do I do? I start randomly looking into whatever looks interesting. I see a few time-lapse videos. I see sort of stumble through very specific things I needed to solve. As this goes on I got a better understanding of some initials concepts of rigging, animation, sculpting, textures, materials, etc. Just briefly touching upon various topics to see all what is out there. Now that I have done this for a time I believe I have a better way to plan what I want to do.

    Say I want to be able to produce my own models for printing out on a 3D printer. With all that I have seen I think I need to go into learning more about box modeling and sculpting techniques. I need to learn more of the basics and workflow that can be used in generating humanoid shapes. Rigging seems important in order to be able to shape models into various poses I want to use. Material creation and texturing is nothing I believe I need to learn. However, some other topics such as very basic game design and animations would be rather cool.

    All in all, I believe I have a goal to work towards and can generate some structure to it. However, it was all based off the initial exploration into something completely new. Besides as I discover more about stuff I did not know I might find myself wanting to focus on something different since I never new it existed.

  11. nice tips , but only one of them i am not so sure about, not going to a university is a little more hard, for some people ,i mean not anyone can become what he want to become by his self,which i think people should restrict this part of tip,to only specific people,
    i tryd it not because i want it, but because i was forced to and, the end of it wasn't really nice

  12. That awesome shirt; My brain picked up on what it is before my conscious mind saw it. Says something warm and fuzzy about how much time I've spent in Blender.

    And yes… be careful with this sort of thing, or else you'll end up like me; Dozens of half-finished animations / renders sitting in a WIP directory, as you depressingly ask yourself which you have motivation to start working on again and finish once and for all.

  13. Really great video. I have wanted to make all sorts of art since I was little, but a lack of schedule and clearly defined goal led to procrastination. I'm now 30 and only now I'm taking 2D and 3D art seriously, while still an absolute beginner it's amazing how focused attention and allocated timeslots for actual work make you improve in short amounts of time.

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