Animation Workflow in Maya 2018


https://i.ytimg.com/vi/DJlADLT2IyM/hqdefault.jpg



Check out the Animation workflow in Maya 2018, we used the animation toolset and shape authoring workflow in Maya to create a character for our internal project Wall of Death. Using both new and recent features such as parallel rig evaluation, pose editor, time editor, and the updated graph editor, bringing characters to life in Maya is faster and more fun.

Find out what else is new in Maya 2018: http://autode.sk/Maya2018

‘Wall of Death’ Directed by Rockstar
Created by: Long Winter Studios

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36 responses to “Animation Workflow in Maya 2018”

  1. Dear Autodesk, consider to *Integrate tools if composition and Editing and motion rracting with 3ds max and Maya and Mudbox *

    It would impact users more easy to access as well as use and experience of Autodesk products

  2. Does the the Dead character represent Softimage. bringing it back to life yeah, through your ripped off SHIT PROG. well shit when you took over anyway. Soft will be back so watch the fucking space.. gggrrrrrr AssDesk

  3. Ahh, yeah, Maya could be my one and only IF as a hobbyist, I could just justify that ~1500/year price – sigh…
    Had LT sub for 2-years, but I really just need a tad of rendering AND I was envious of all the really good plugins.

    If 'The Desk, could just come out with a "Maya LT Pro" sub which gives back plugins, and resolution limited render, I'd be a no brainer for me to pay $480 – $600 a year and be totally happy!

    C'mon 'Desk, there's additional LT $eats out here waiting for just a bit of rendering and access to all those lovely boolean, and other plugins that are available!

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