• Monday , 25 March 2019

Animation Workflow in Maya 2018

Code Canyon

https://i.ytimg.com/vi/DJlADLT2IyM/hqdefault.jpg



Check out the Animation workflow in Maya 2018, we used the animation toolset and shape authoring workflow in Maya to create a character for our internal project Wall of Death. Using both new and recent features such as parallel rig evaluation, pose editor, time editor, and the updated graph editor, bringing characters to life in Maya is faster and more fun.

Find out what else is new in Maya 2018: http://autode.sk/Maya2018

‘Wall of Death’ Directed by Rockstar
Created by: Long Winter Studios

source

3d Ocean

Related Posts

36 Comments

  1. Harsh Kumar
    January 9, 2019 at 13:34

    माया वावावा

  2. JEGAN J
    January 9, 2019 at 13:34

    Dear Autodesk, consider to *Integrate tools if composition and Editing and motion rracting with 3ds max and Maya and Mudbox *

    It would impact users more easy to access as well as use and experience of Autodesk products

  3. SMURF !
    January 9, 2019 at 13:34

    Is no one talking about how great these character is animated

  4. Harish Janghra
    January 9, 2019 at 13:34

    Does the the Dead character represent Softimage. bringing it back to life yeah, through your ripped off SHIT PROG. well shit when you took over anyway. Soft will be back so watch the fucking space.. gggrrrrrr AssDesk

  5. jamil1985
    January 9, 2019 at 13:34

    Dear Maya…Blender is Catching up to the game….and its FREE.

  6. Асмуд Варяжский
    January 9, 2019 at 13:34

    КРУТЯК, БЕЙБА!)))

  7. Mohammad_ HDPro
    January 9, 2019 at 13:34

    i didn't have Animation time line down how I can get it

  8. Abhishek Animation's
    January 9, 2019 at 13:34

    Great..!

  9. Andrew Sendker
    January 9, 2019 at 13:34

    can I have that rig?

  10. Ian C
    January 9, 2019 at 13:34

    Learning Maya now: I really like your video. It's not exactly an explanation of how to do things, but if you know Maya a little: you tell us just enough. Thank you

  11. Sharkhead
    January 9, 2019 at 13:34

    Are you kidding? They just changed the layout hahahaha the tools are exacly the same. Nothing new. Free and Paid Plugins are still the best tools you can use. Community > Autodesk

  12. Gautham C
    January 9, 2019 at 13:34

    Can you guys add feature to the time editor like we could replace a footage in time editor with an updated version of it ? That would be awesome

  13. Soorena Asl
    January 9, 2019 at 13:34

    Can 3ds max do it???

  14. Austin France
    January 9, 2019 at 13:34

    I don't understand how they can release 2018 with 2017 still in beta. Neither one convinced me to upgrade from 2016. Plus Arnold is a complete joke.

  15. vishal pattni
    January 9, 2019 at 13:34

    cool…

  16. Gautham C
    January 9, 2019 at 13:34

    Can I use HIK contol set on custom Rig to get the Full body IK effect and still use old controlls which was on the custom rig ?
    Or is there a way around it ?

  17. Cyberbob
    January 9, 2019 at 13:34

    I heard Autodesk makes 3ds max too.
    (sarcasm)

  18. Cyberbob
    January 9, 2019 at 13:34

    Autodesk Slogan:
    We really just don't give a fuck!

  19. Naresh Yadav
    January 9, 2019 at 13:34

    i liked the rider anime…laughing

  20. William Bell
    January 9, 2019 at 13:34

    Ahh, yeah, Maya could be my one and only IF as a hobbyist, I could just justify that ~1500/year price – sigh…
    Had LT sub for 2-years, but I really just need a tad of rendering AND I was envious of all the really good plugins.

    If 'The Desk, could just come out with a "Maya LT Pro" sub which gives back plugins, and resolution limited render, I'd be a no brainer for me to pay $480 – $600 a year and be totally happy!

    C'mon 'Desk, there's additional LT $eats out here waiting for just a bit of rendering and access to all those lovely boolean, and other plugins that are available!

  21. Francisco Zuleta
    January 9, 2019 at 13:34

    look dev and light manager in an animation workflow? :,v wtf…

  22. Dakon Dakon
    January 9, 2019 at 13:34

    Best software

  23. Ed Schiffer
    January 9, 2019 at 13:34

    pretty glad I've moved to Houdini

  24. Evgen Yarovoy
    January 9, 2019 at 13:34

    So many improvments , incredible!

  25. Kira Kira Killer
    January 9, 2019 at 13:34

    Even a non-maya user like me, dont see any improvement here. Very weird… it seems innovations are not necessary anymore ~

  26. j parks
    January 9, 2019 at 13:34

    just what exactly is new here?

  27. Netneeding Systems
    January 9, 2019 at 13:34

    how long did it took you?

  28. Simone Gusella
    January 9, 2019 at 13:34

    Who cares about light, hypershade and rendering while animating? I just don't get the point

  29. Hiran Nagar
    January 9, 2019 at 13:34

    Please tell me there are rigging enhancements?

  30. Hiran Nagar
    January 9, 2019 at 13:34

    This stuff was introduced in 2017 version! WTH is this?

  31. Nkoro Anselem Irems
    January 9, 2019 at 13:34

    was thinking they would never get to release a video

  32. 许书铭
    January 9, 2019 at 13:34

    2018就这样~~~~~~~就是2017U4的整合版

  33. anaїs lake
    January 9, 2019 at 13:34

    nicely done guys!

  34. Neurotyczny Kot
    January 9, 2019 at 13:34

    well I was hoping for some rigging system like CATrig in Max that will be useful for quadrupeds…

  35. Eddie Givens, Jr.
    January 9, 2019 at 13:34

    Awesome work Long Winter Studios!

  36. yousef Mohamed shawqi
    January 9, 2019 at 13:34

    Good work

Leave A Comment

You must be logged in to post a comment.