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This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu.
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12 responses to “Armature Objects – Blender Fundamentals”
Would have loved these tutorials more if we were creating a scene or animation throughout the series 😀
great video. trying to take a next step – have ears on an elephant so they have to stay with the head at the attach point but must not distort the head when they wiggle independently. so head moves all over and hears go with it but once in a while want to wiggle the ears as the head moves or when its still. How would you parent that? Been trying to do that based on your video but humm not quite able!
this is great
When I click "save" it doesn't overwrite my existing file. Just end up having two files with the same name. Anybody know how to make it actually overwrite? Ver. 2.79
These tutorials are the best for any level of Blender user who is self taught…
Awesome videos , I watched all of them , waiting for more , thank you !
The difference between an Armature and a Bone is ? er, hrm, nope sorry don't know.
Does rendering the bones + cubes = no bones seen, only cubes appear, while parenting remains (bones transparency in render phase?)
nice work my friend keep going
Keep making as much as u can I’m loving it
Yes! More Dillon gu xD
How do you turn on forward or inverse kinematics?