• Wednesday , 21 November 2018

Armature Objects – Blender Fundamentals

Code Canyon

https://i.ytimg.com/vi/Wq7gTaTZ-yk/hqdefault.jpg



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This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu.

Find more free tutorials on: https://blender.org/tutorials

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12 Comments

  1. Muhammad Adnan
    November 5, 2018 at 22:06

    Would have loved these tutorials more if we were creating a scene or animation throughout the series 😀

  2. HorizonIRs
    November 5, 2018 at 22:06

    great video. trying to take a next step – have ears on an elephant so they have to stay with the head at the attach point but must not distort the head when they wiggle independently. so head moves all over and hears go with it but once in a while want to wiggle the ears as the head moves or when its still. How would you parent that? Been trying to do that based on your video but humm not quite able!

  3. Eddy Productions
    November 5, 2018 at 22:06

    this is great

  4. nickie
    November 5, 2018 at 22:06

    When I click "save" it doesn't overwrite my existing file. Just end up having two files with the same name. Anybody know how to make it actually overwrite? Ver. 2.79

  5. warwicklambert.com
    November 5, 2018 at 22:06

    These tutorials are the best for any level of Blender user who is self taught…

  6. Marco Muñoz
    November 5, 2018 at 22:06

    Awesome videos , I watched all of them , waiting for more , thank you !

  7. Transmit This
    November 5, 2018 at 22:06

    The difference between an Armature and a Bone is ? er, hrm, nope sorry don't know.

  8. M4R
    November 5, 2018 at 22:06

    Does rendering the bones + cubes = no bones seen, only cubes appear, while parenting remains (bones transparency in render phase?)

  9. abd alrahman derki
    November 5, 2018 at 22:06

    nice work my friend keep going

  10. Vikas Films
    November 5, 2018 at 22:06

    Keep making as much as u can I’m loving it

  11. MintyMan
    November 5, 2018 at 22:06

    Yes! More Dillon gu xD

  12. Zack Mercury
    November 5, 2018 at 22:06

    How do you turn on forward or inverse kinematics?

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