Autodesk Maya 2011 Basics Tutorial Part 1


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This is Part 1 of my Maya Basics Tutorial.
Link to the second part here : http://www.youtube.com/watch?v=p6kf3kVNakE

In this tutorial we’re gonna’ take a look at the basics in Autodesk Maya 2011. We’re not gonna’ go too in depth as this one is intended mostly to those who just opened it up for the first time , and want to take a quick and general look at what it has to offer.

This is also my very first tutorial so go easy on it , if you find it hard to undersand , have questions or even suggestions be sure to let me know in the comments over here or on my channel , you can even send an email if you want at either :

jseb3d@yahoo.com or jseb3d@gmail.com

Anyway , please rate and/or subscribe !

Cheers guys !

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35 responses to “Autodesk Maya 2011 Basics Tutorial Part 1”

  1. very helpful man! tnx! Downloading maya and beginning with the 3D journey (not really "beginning", but I don't remember a lot from highschool lol, but it doesn't look that hard doe!

  2. Sadly I don't as I never actually read one specific to Maya , but if you search around the net you should find something worth while , like this maybe ? "Introducing Maya 2011 Dariush Derakhshani" on amazon , google about , you're sure to find something interesting , sorry I can't be of more help on this matter , good luck ! ๐Ÿ˜‰

  3. See if you can reactivate it from the window and display tabs , that never happened to me so I don't really know how to help you , if those two tabs don't help you see if there's any slider you might of accidentally clicked and it went somewhere you can't see it , there are small thin lines with arrows on them on some "shelfs" , see if you accidentally turned one off ๐Ÿ˜‰ , hope you sort it out and thank you for the comment !

  4. Great video, I do have a problem. I lost the drop down menu (the one on the up left that change the menu bar when you choose something "animation, dynamics, etc)
    Do you know how to get it back ???

  5. Welldone… I am also new to Maya after using 3DS MAX, and ALIAS,
    So it's interesting to listen and work with you
    Thanks man
    Keep up
    I will watch all your Videos and give you feedback
    God bless you

  6. @13xzanezanex13 Also this is pretty much the reason why alot of people prefer to put the objects together just by making them go through one another , saves alot of time , if your geometry doesn't match it usually involves alot of fiddling around with the topology wich can easily get very tedious and maybe even screw your project if you have a set number of polygons to work with for example , it's just not worth it so people rarely do it , it also makes later editing harder to work with…

  7. @13xzanezanex13 If by border you mean the objects actually being connected ( like two pipes ) yes , you can , you can check that in my motorcycle tutorial , it basically involves the merging of two vertex points/edges , the problem with this though is the fact that the geometry on the two objects needs to be the same , for example you can't merge a surface/face with 4 edges with one that has 3 or 5 or whatever , the parts that you want to connect need to have the same number of polygons

  8. @untoldkiller123 Yeah you did thank you aha sorry if i didn't explain things more clearly,i knew what i was going to say but when i came to look at the name of the folders…. I just lost all trace of thought aha Good video and again thank you ๐Ÿ™‚

  9. @untoldkiller123 Think of it like this , it comes in handy to have everything organised , some files are automatically generated in those folders , some aren't , bottom line though it keeps everything organised , plus it makes it alot easier to move if you want to take your project on another PC/laptop , the fields filled will generate folders , the ones left blank will not generate anything , hope I answered your question :))

  10. @untoldkiller123 Well , I'm not sure I follow but in a nutshell when you make and set a new project , all the files will be automatically stored in the folders that you create by typing in those fields ( more or less ) , let's take your project with the manga character for example , the main project file ( .mb ) will be saved in "Scenes" , but when you'll create a texture for it for example you can save it pretty much wherever you want , but it comes in handy to save it in the "Textures" folder

  11. Hey sorry if you already said it but i am a beginner, When you start a new project it comes up with various things, like images scenes etc…. For every file you make lets say i am going to make a Manga character and put it in a folder, the project locations are they what you should add? Lol sorry hard to explain, with a manga character you need shading, textures etc so would i need to type it in? Again sorry if i am not being clear enough.

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