Deprecated: Function create_function() is deprecated in /var/www/vhosts/eduardoarellano.com/d4mations.com/wp-content/plugins/wp-automatic/wp-automatic.php on line 70
Autodesk Maya 2013 Tutorial – Character Modeling – Shirt Part 8 | D4mations.com
  • Monday , 26 October 2020

Autodesk Maya 2013 Tutorial – Character Modeling – Shirt Part 8

Code Canyon

https://i.ytimg.com/vi/wU4FmJnL034/hqdefault.jpg



Autodesk Maya 2013 Tutorial – Character Modeling – Shirt Part 8

Download concept : http://3dextrude.weebly.com/download-files.html

I go over how to create the shirt.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box

Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you. Create your own website : http://www.weebly.com/link/6KXeZQ

source

3d Ocean

Related Posts

17 Comments

  1. Eman Ali
    June 3, 2020 at 19:03

    thanks for this course (: but im really confused how you get the neck part separated , im using maya 2017 and (edit mesh /detach /)
    then (mesh /separate )is not giving me your result

  2. Yantram Studio
    June 3, 2020 at 19:03

    Nice tutorial…..!!

  3. PirateKing1256
    June 3, 2020 at 19:03

    How do you even mesh separate them. 

  4. Sarah Fenn
    June 3, 2020 at 19:03

    Great tutorial! I am having a couple of issues with the 'duplicate face' though. When I press that it taken the smoothness away from my character and makes it go really blocky, so how it would go if you pressed '1' and I cant get it back to going smooth. If you can help me on this it would be really appreciated 🙂 

  5. AHappyUnicorn
    June 3, 2020 at 19:03

    Thanks irvin! You're a great teacher! 😀

  6. 3dEx
    June 3, 2020 at 19:03

    Make sure to set the x axis scale to -1( this is done in duplicate special options box.). Or any of the other axis in case you are working with a different axis then I am in the video. You can ask as many questions as you like ( as long as they are related to the video or a problem/question about the software). Questions don't irritate me at all, but just allow time for me to give you an answer. Good Luck.

  7. AHappyUnicorn
    June 3, 2020 at 19:03

    Took the project up after a break of animating as it's just a hobby and if you got time for this please answer it, if not don't cause I've allready posted about 1 comment on each part so it must be irritating for you.
    But when I duplicate special it gets duplicated on the same spot and not on the other side.

  8. 3dEx
    June 3, 2020 at 19:03

    I think I did this at the end of the previous video. Basically, select the edge loop around the neck and go to edit mesh – detach component. After that you can use separate.

  9. Passa Design Studio
    June 3, 2020 at 19:03

    Awesome tutorials… Question is how did you get the neck and shoulders 01:07 separated simply but mesh+separate. im using maya 2011 mac

  10. 3dEx
    June 3, 2020 at 19:03

    Did you smooth more than once? if that was the last thing you did just press ctrl + z to undo. Otherwise you have to look at the channel box area and look for polySmoothFace and under divisions type 0 to go back before the smooth. If you did a lot more things to the model after the smooth you can try the channel box solution, but it may or may not work. If it doesn't work you will have to delete edges manually or go back to a previous stage if you saved any.

  11. AHappyUnicorn
    June 3, 2020 at 19:03

    Irvin in a earlier video u told us to do the smooth thing again to get more edges and faces to work with. The thing is just that I got thousands of those after I did it. How do I undo it again?. Thanks.

  12. Enrico Ribelli
    June 3, 2020 at 19:03

    Perfect! Maybe you explained it in the previous video but since you took many minutes in order to delete edges and make the body simpler, it is possible that I skipped that step.. anyway you are awesome as always! Thank's one more time for this guide and your help 🙂

  13. 3dEx
    June 3, 2020 at 19:03

    You don't necessarily have to delete faces to separate. You can select a whole edge loop( in the area where you want it to split) and then go to edit mesh – detach component. After that you can go to separate and it should give you 2 pieces now. I'm sure I showed this in the previous video, but if for some reason I didn't I hope people see this comment to fix that.

  14. Enrico Ribelli
    June 3, 2020 at 19:03

    I need a little help please. I don't manage to understand how to "separate" the mesh at 00:46 . I tried everything. I select the original great body (I keep unselected the future skin) and then press Separate but it doesn't work.. It gives me the following error: polysurface has only one piece. And Maya is right xD I followed some tutorials and in order to separate a mesh I should to delete some faces in order to create 2 bodies.. then I can "separate" them.. How can you do that?:S Thank you!

  15. Mohd bin
    June 3, 2020 at 19:03

    good tutorial

  16. Mikkel Lehmann
    June 3, 2020 at 19:03

    There is sound on this video….

  17. powlsn
    June 3, 2020 at 19:03

    Hi, why is there no sound in this video? I like you talk about what you are doing, but as always great tutorial, thx man!

Leave A Comment

You must be logged in to post a comment.