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Autodesk Maya 2013 Tutorial – Tree Modeling and Texturing Part 3 Final. We finalize the tree process creation in photoshop and maya.
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20 responses to “Autodesk Maya 2013 Tutorial – Tree Modeling and Texturing Part 3 Final”
perfect job, thanks so much ^^
know this is old but damn you just saved me a lot of pain thanks a lot man
in all of my life i didn't saw someone explains this bad .. and takes this much time to give a small piece of info, i am working with Maya and photoshop for years i just needed a small piece of info ! gosh man ! what's wrong with you
How do i get the alpha to work on my renderer? Whats supposed to be transparent appears only black, and im following ever step you made!
why the leaves textures on plane didnt showed ?
красава бро я обьязательно все твои уроки посмотрю прямо сейчас и смоделирую эту дерево
God this is hard to watch, like I just want to know how to do it, not how to draw my own branch and dot individual fucking leaves everywhere…That made the whole Blue/Alpha part so much weirder/harder to do for me now.
why I can't see my leaves? I can see the mask, but when I turn of first four layers leaves ain't showing, I did everything as in tutorial pls help. However it's really helpful I just have this one problem.
Thank you! Helpful video!
When I brought my tree into Unreal the leaves were no longer visible? I can see the grey plain they were placed on and a transparent part where the leaves would be?
I tried to add a level in photoshop because i forgot to add it, but when i add it a new channel appears and it disappears when i flatten image which mean the level is not applied at all. How to fix this?
Hello, I was wondering if I want to render the tree with arnold do you think the result can be good?
why not use a PNG? Any advantages or disadvantages to that?
My question, is ina game, one side of it wouldn't show up
when i place my leaves onto the plane only 1 side of the leaves shows and the other side is black dont know how to fix that.
3minutes of actual information spread into 17minutes. painful to watch but got there in the end
Thank you for these great tutorials. If I want to make a tree for a 3D animation movie or an advertising one, this way you explained here is going to work properly, or do you have any more suggestions? Thanks in advance.
using color range might be faster for doing alpha
Great video.
When I try to add the texture, nothing loads up?
So I did the texture for the branch in Ph and I transferred it to Maya and all the way it should be (or so I think) but the branch in not on the plane sheet. I can see the branch in the texture window, but not on the work surface (( https://gyazo.com/a8031c3af987b56ec4accd1317fd8437 Not sure what I am doing wrong. Pls help, ty ))