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Naiad’s photorealistic liquid simulation technology is back, as the basis for the all-new Bifrost. Fully integrated in Maya 2015, Bifrost allows you to preview simulations interactively in Viewport 2.0, providing the stellar results artists have come to expect from the powerful Naiad technology.
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38 responses to “Autodesk Maya 2015: Bifrost Procedural Effects Platform Part 1”
i having problem with maya 2015, that it doenot show the bifrost button how can i do ? please help!
does anyone have the project files ink for this tutorial?
Say I use an arnold sky dome,is there a way to hide the dome in the render and just render the water, but with the reflection and refraction etc of the sky dome?
Say I use an arnold sky dome,is there a way to hide the dome in the render and just render the water, but with the reflection and refraction etc of the sky dome?
Is there a size requirement as far as the scene? I just tried in meters and it basically killed maya
6:16 "which is amazing 'cause it really is pretty awesome".
Ha, Thanks, I wouldn't have made that deduction alone.
Is this bifrost inbuilt plugin with maya 2015 ? or its third party ?
Hi, are there any prerequisites upon creating a liquid from an object? Because i am trying to do the same and nothing happens! In a new scene, if i do this on a sphere, everything is ok. but in my scene, nothing. Is this a bug or something or am i doing something wrong?
so that's great and all, but you went from a crappy sim you did in a few seconds, to an amazing on you did out of nowhere. What were the settings for it? what made the splash really splashy?
awesome…….. its great ….
6:35 ''Dive into those particles.'' I see what you did there 😛
and they say blender is better then maya lol my jaw is still dropped as i type this…WOW…..
did autodesk maya 2015 tools and free trials autodesk maya 2015 tools same?????
so i think hereafter no need to learn realflow..
what kind of cache file did you save? and what can I replace it with?
We are very lucky to have Naiad technology (bifrost) in Maya.
Thanks a lot Autodesk
Awesome tutorial! Bifrost looks amazing. Is there a way to get this simulation into a game engine such as Unreal Engine 4?
I really wish the video showed your mouse and a little blip of concentric circles so we can see where you're clicking. Without that it's difficult to follow you're actions. You also didn't show how to add an emitter, which is easy enough to figure out but shouldn't have been excluded.
What does he use for the "still water" around the bifrost and how does he blend them together??
Aaaw yeah shit just got real.
new machine. HP SSD. souped up. new maya 2015…. bifrost don't render – 'mesh has no faces' – i know there'll be a box somewhere to tick. and i know its MR dependent. anybody any tips?
i cant see the bifrost when i render.
I love maya2015 and autodesk for bifrost. It shocked me on the fmx how easy it is to use and what a great simulation it has. Great job
Again. I frustration with Bifrost..
where did you get "emit" from Fluid effects ocean" ? with Biforst?
I'm confused that's jump and missed Emitte.
little problem and frozen.. I not see water on my maya 2015 nothing but Maya 2014 works.. I don't know its 2015 news
how long was that rendering time ?
It's sad to watch Autodesk is Softimaging 3ds max over Maya.
Fantastic!
Maya 2014 was the biggest update since….since 8.5, and now this…I got to say Autodesk has been doing a great job lately, not only in updating their products but also in collaborating with Unity3D obviously, making it easier for game developers too not only for film makers 🙂
come on guys we need this in 3ds max
О май гад!!!! Спасибо подрачил))))))!
Finally………………
I was waiting for this
Oh my god.
i'm throwing money on the screen but nothings happening
What kind of pc do you have?
i7
GPU?
Finally!
simulation time…?
Jesus, makes me want to switch from 3ds Max.