• Tuesday , 18 December 2018

Autodesk Maya 2015: Bifrost Procedural Effects Platform Part 1

Code Canyon

https://i.ytimg.com/vi/xB33VVVsHoI/hqdefault.jpg



Want to know more about Maya 2015? Visit:
http://area.autodesk.com/maya2015
Naiad’s photorealistic liquid simulation technology is back, as the basis for the all-new Bifrost. Fully integrated in Maya 2015, Bifrost allows you to preview simulations interactively in Viewport 2.0, providing the stellar results artists have come to expect from the powerful Naiad technology.
Environment Reality Capture by xRez

source

3d Ocean

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38 Comments

  1. AKCHHUCH FUN&EDUCATION
    August 10, 2018 at 07:51

    i having problem with maya 2015, that it doenot show the bifrost button how can i do ? please help!

  2. Reyan
    August 10, 2018 at 07:51

    does anyone have the project files ink for this tutorial?

  3. DSZ arts
    August 10, 2018 at 07:51

    Say I use an arnold sky dome,is there a way to hide the dome in the render and just render the water, but with the reflection and refraction etc of the sky dome?

  4. DSZ arts
    August 10, 2018 at 07:51

    Say I use an arnold sky dome,is there a way to hide the dome in the render and just render the water, but with the reflection and refraction etc of the sky dome?

  5. Fallen Patch
    August 10, 2018 at 07:51

    Is there a size requirement as far as the scene? I just tried in meters and it basically killed maya

  6. Caetano Veyssières
    August 10, 2018 at 07:51

    6:16 "which is amazing 'cause it really is pretty awesome".
    Ha, Thanks, I wouldn't have made that deduction alone.

  7. JAYANT BATRA
    August 10, 2018 at 07:51

    Is this bifrost inbuilt plugin with maya 2015 ? or its third party ?

  8. the animaniac
    August 10, 2018 at 07:51

    Hi, are there any prerequisites upon creating a liquid from an object? Because i am trying to do the same and nothing happens! In a new scene, if i do this on a sphere, everything is ok. but in my scene, nothing. Is this a bug or something or am i doing something wrong?

  9. Jesse Lauria
    August 10, 2018 at 07:51

    so that's great and all, but you went from a crappy sim you did in a few seconds, to an amazing on you did out of nowhere. What were the settings for it? what made the splash really splashy?

  10. Sony safari
    August 10, 2018 at 07:51

    awesome…….. its great ….

  11. Richard van Brunschot
    August 10, 2018 at 07:51

    6:35 ''Dive into those particles.'' I see what you did there 😛

  12. Esad Music
    August 10, 2018 at 07:51

    and they say blender is better then maya lol my jaw is still dropped as i type this…WOW…..

  13. Rex Tomahawk
    August 10, 2018 at 07:51

    did autodesk maya 2015 tools and free trials autodesk maya 2015 tools same?????

  14. Arun M.V.
    August 10, 2018 at 07:51

    so i think hereafter no need to learn realflow..

  15. Nissemaster
    August 10, 2018 at 07:51

    what kind of cache file did you save? and what can I replace it with?

  16. letmego11
    August 10, 2018 at 07:51

    We are very lucky to have Naiad technology (bifrost) in Maya.
    Thanks a lot Autodesk

  17. shikamaru5608
    August 10, 2018 at 07:51

    Awesome tutorial! Bifrost looks amazing. Is there a way to get this simulation into a game engine such as Unreal Engine 4?

  18. Nathan Swallow
    August 10, 2018 at 07:51

    I really wish the video showed your mouse and a little blip of concentric circles so we can see where you're clicking. Without that it's difficult to follow you're actions. You also didn't show how to add an emitter, which is easy enough to figure out but shouldn't have been excluded.

  19. Vimable
    August 10, 2018 at 07:51

    What does he use for the "still water" around the bifrost and how does he blend them together??

  20. Jun Moreno
    August 10, 2018 at 07:51

    Aaaw yeah shit just got real.

  21. matt Turley
    August 10, 2018 at 07:51

    new machine. HP SSD. souped up. new maya 2015…. bifrost don't render – 'mesh has no faces' – i know there'll be a box somewhere to tick. and i know its MR dependent. anybody any tips?

  22. Kainkun
    August 10, 2018 at 07:51

    i cant see the bifrost when i render.

  23. SammyWinchester94
    August 10, 2018 at 07:51

    I love maya2015 and autodesk for bifrost. It shocked me on the fmx how easy it is to use and what a great simulation it has. Great job

  24. True zumy
    August 10, 2018 at 07:51

    Again. I frustration with Bifrost..

  25. True zumy
    August 10, 2018 at 07:51

    where did you get "emit" from Fluid effects ocean" ? with Biforst?
    I'm confused that's jump and missed Emitte.
    little problem and frozen.. I not see water on my maya 2015 nothing but Maya 2014 works.. I don't know its 2015 news

  26. Michael Nwosu
    August 10, 2018 at 07:51

    how long was that rendering time ?

  27. ErikRicardoLC
    August 10, 2018 at 07:51

    It's sad to watch Autodesk is Softimaging 3ds max over Maya.

  28. Autodesk Spain
    August 10, 2018 at 07:51

    Fantastic!

  29. VEGETADTX
    August 10, 2018 at 07:51

    Maya 2014 was the biggest update since….since 8.5, and now this…I got to say Autodesk has been doing a great job lately, not only in updating their products but also in collaborating with Unity3D obviously, making it easier for game developers too not only for film makers 🙂

  30. Techno Gameo
    August 10, 2018 at 07:51

    come on guys we need this in 3ds max

  31. Max Rayti
    August 10, 2018 at 07:51

    О май гад!!!! Спасибо подрачил))))))!

  32. Mayank Sharma
    August 10, 2018 at 07:51

    Finally………………
    I was waiting for this

  33. Paris Hall
    August 10, 2018 at 07:51

    Oh my god.

  34. Matt
    August 10, 2018 at 07:51

    i'm throwing money on the screen but nothings happening

  35. 73maxmau
    August 10, 2018 at 07:51

    What kind of pc do you have?
    i7
    GPU?

  36. Angelo Simone Crociani
    August 10, 2018 at 07:51

    Finally!

  37. erikalst
    August 10, 2018 at 07:51

    simulation time…?

  38. Tom Crotty
    August 10, 2018 at 07:51

    Jesus, makes me want to switch from 3ds Max. 

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