Autodesk Maya 2018 – How to Make a Stylized Prop – Asset


https://i.ytimg.com/vi/rB1f0EW4ps0/hqdefault.jpg



Watch the Full in-depth tutorial here : https://gum.co/StylizedTutorial

The in-depth video tutorial shows how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.

_Perfect for anyone struggling to get the ‘stylized look’ or those looking to learn new skills or improve their existing skills.

_Learn about the different processes, tools, and techniques required to create a stylized asset.

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

This video shows how to create a 3D model using Autodesk Maya, and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.

Concept by : dawnpu-at-art-vision-studio
Other image references by Michael Vicente

Note: This channel and the work presented here has no connection to Michael Vicente ( Orb ) . Obviously the work presented in this video is heavily based and inspired by Orb’s work.
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#SubstancePainter
#StylizedModeling

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45 responses to “Autodesk Maya 2018 – How to Make a Stylized Prop – Asset”

  1. Hello, sir. I need your help. actually I am facing little problem. my question is when I model something and then complete the texture, later if I need loop there when I put it the loop texture going weird and I think completely distorted. is there any way if I put it loop my texture keep in good condition. sorry my English is bad. Looking forward your response. Thank you

  2. Hi mate ! love all ur tuts. I have a semester film and been thinking about engine based rendering and concepts of pbr rendering. Something like Arnold or renderman does pbr rendering too but I have seen less tutorials related to it. Can you tell where to look for and understand this stuff? my main focus is to have hq rendering in least amount of time so I can focus more on modelling and animation! (*also having a small learning curve 😛 *)

  3. really appreciate this channel. I do hope Substance Painter improves their brushes to be more akin to Photoshop. As is now it is really hard to get the "hand painted" look in Substance Painter. I mean it looks REALLY good but only at 75% of what Photoshop can do.

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