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Autodesk Maya 2018 – How to Make a Stylized Prop – Asset | D4mations.com
  • Saturday , 23 January 2021

Autodesk Maya 2018 – How to Make a Stylized Prop – Asset

Code Canyon

https://i.ytimg.com/vi/rB1f0EW4ps0/hqdefault.jpg



Watch the Full in-depth tutorial here : https://gum.co/StylizedTutorial

The in-depth video tutorial shows how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.

_Perfect for anyone struggling to get the ‘stylized look’ or those looking to learn new skills or improve their existing skills.

_Learn about the different processes, tools, and techniques required to create a stylized asset.

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

This video shows how to create a 3D model using Autodesk Maya, and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.

Concept by : dawnpu-at-art-vision-studio
Other image references by Michael Vicente

Note: This channel and the work presented here has no connection to Michael Vicente ( Orb ) . Obviously the work presented in this video is heavily based and inspired by Orb’s work.
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Join the Patreon group for more : https://www.patreon.com/3dEx

Special Thanks to my Patreons!

Zheng /Egemen Yildirimcan /Juan /MoMonay
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#SubstancePainter
#StylizedModeling

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3d Ocean

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45 Comments

  1. 3dEx
    November 28, 2020 at 21:02

    Thank you to Kai Harper, Franjo Badurina, Joseph Reynolds, Roberto Uribe for joining the Patreon group recently!

    To join : https://www.patreon.com/3dEx

  2. Baiba Gedrovica
    November 28, 2020 at 21:02

    Completely skipped showing the sculpting part, why? It makes it look like the step from Maya to Substance Painter magically received sculpted detail on it, which is misleading to people learning this stuff. :/

  3. Lance Anthony
    November 28, 2020 at 21:02

    I get how you made the simple model in Maya, but where did all the details come from? Like the cracks and brick textures? Are those painted on or are they 3D?

  4. sarang khopker
    November 28, 2020 at 21:02

    from where can i get the reference image ?

  5. SIRCRONE
    November 28, 2020 at 21:02

    The actual stylizing, is that a bump map? normals? or sculpting? or all?

  6. Twister Music
    November 28, 2020 at 21:02

    Anybody noticing it's a Blinx 2 song? Come on hahaha ma childhood, nice asset btw

  7. Константин Сафронов
    November 28, 2020 at 21:02

    How long is the course?

  8. 화화
    November 28, 2020 at 21:02

    is it fully narrated on actual full video? If it so I am going to perchase it..

  9. Jerry Atricks
    November 28, 2020 at 21:02

    Wait a minute… You're not Orb. I thought this was Orb. Because… you know… that's his design.

  10. Muhammad Saad
    November 28, 2020 at 21:02

    Hello, sir. I need your help. actually I am facing little problem. my question is when I model something and then complete the texture, later if I need loop there when I put it the loop texture going weird and I think completely distorted. is there any way if I put it loop my texture keep in good condition. sorry my English is bad. Looking forward your response. Thank you

  11. DHRUVA PRAVEENA
    November 28, 2020 at 21:02

    @3dEx plese tell how u will get those reference images

  12. DHRUVA PRAVEENA
    November 28, 2020 at 21:02

    How u get those reference images

  13. ne_skaju
    November 28, 2020 at 21:02

    Cool stuff, the only thing dont like how bricks on towers and wall intersect.

  14. Iron Blade
    November 28, 2020 at 21:02

    Dude, this is a really nice and helpful video, but…

    Is that the fkn Blinx Soundtrack!?

  15. Logeg 2.0
    November 28, 2020 at 21:02

    This looks like realm royale

  16. AVN49
    November 28, 2020 at 21:02

    The art style has an Overwatch feel to it!

  17. Discrod Raft
    November 28, 2020 at 21:02

    I wonder if he skipped the part where he sculpts in the details…

  18. HJ
    November 28, 2020 at 21:02

    you're really amazing.. I just purchased this gumroad tutorial- thanks for being so helpful :')

  19. Ronaldo vieira
    November 28, 2020 at 21:02

    would you like to sell your courses on udemy or steam to make it easier to buy in other countries?

  20. Kai DK young
    November 28, 2020 at 21:02

    whats your UVs layout looks like??

  21. Upinderjeet Singh
    November 28, 2020 at 21:02

    Wonderful 😍

  22. Andrew Fowler
    November 28, 2020 at 21:02

    how did you add the ambient occlusion map layer to change the color?

  23. Mark O
    November 28, 2020 at 21:02

    When you are at the club but you cant stop modelling

  24. Teemo Best
    November 28, 2020 at 21:02

    how did you get the normal map 0.0 by zbrush?

  25. Mayank Ghanti
    November 28, 2020 at 21:02

    Hi mate ! love all ur tuts. I have a semester film and been thinking about engine based rendering and concepts of pbr rendering. Something like Arnold or renderman does pbr rendering too but I have seen less tutorials related to it. Can you tell where to look for and understand this stuff? my main focus is to have hq rendering in least amount of time so I can focus more on modelling and animation! (*also having a small learning curve 😛 *)

  26. Remon
    November 28, 2020 at 21:02

    really appreciate this channel. I do hope Substance Painter improves their brushes to be more akin to Photoshop. As is now it is really hard to get the "hand painted" look in Substance Painter. I mean it looks REALLY good but only at 75% of what Photoshop can do.

  27. Jayanam
    November 28, 2020 at 21:02

    Hey m8, a very nice one again – but how about switching to Blender 2.8 🙂 ?

  28. Kenny Tai
    November 28, 2020 at 21:02

    Just bought your stylized material tutorial, although I'm not entirely new to substance painter, I still learned a lot from it. Thanks!

  29. Pyreable
    November 28, 2020 at 21:02

    Hey man, love your vids! Im learning so much from you 😍. So thanks.

    Quick question though, what are you doing to draw straight lines on substance painter?

  30. Tom Garden
    November 28, 2020 at 21:02

    Hey guys, at 6:14 he seperates the corner as a new object, but it didn’t leave a hole in the original mesh, what exactly was his process there?

  31. Lolboy30
    November 28, 2020 at 21:02

    Awesome Vid! As I'm just trying to aim for such a artstyle (i especially suck at texturing xD ) this is very inspring 🙂 awesome content!

  32. Fahad Ikhlaq
    November 28, 2020 at 21:02

    Reference sheet link

  33. Yggrassil Digital
    November 28, 2020 at 21:02

    Superb!

  34. Luiza Diniz
    November 28, 2020 at 21:02

    Hi! I have a question about the Substance part of this tutorial: is it similar to your "How to make an Stylized Material" tutorial or do you teach different things?

  35. Trucked
    November 28, 2020 at 21:02

    Hell yeah, now we're talking. Bought it. I love your stuff <3

  36. Ángel Avellaneda López
    November 28, 2020 at 21:02

    Hi, how do you bake the model in low and the high when you use zbrush. I always get problems in the maps textures. Do you increase the cage?

  37. Vasco Rodrigues
    November 28, 2020 at 21:02

    Man I love this style 🙂 Is the full version recorded in real time? Or 2x faster?

  38. Frosty Dog
    November 28, 2020 at 21:02

    The stylized material you use is it the same one on your gumroad site?

  39. Sasuke Pav
    November 28, 2020 at 21:02

    Don't Skip the Initial colouring Part Danke !!!

  40. Wetox
    November 28, 2020 at 21:02

    11:35 how did you paint this with selection?

  41. Kide Howard
    November 28, 2020 at 21:02

    nicely done! i was wondering if you were gonna add in the flames or not 😉

  42. estenio garcia
    November 28, 2020 at 21:02

    Other question! Do you use Substance for bake or xNormal or in Maya itself?

  43. estenio garcia
    November 28, 2020 at 21:02

    This stylized material! you did?

  44. Bradley Lam
    November 28, 2020 at 21:02

    Another amazing tutorial. By any chance was the 2nd track from Blinx: The Time Sweeper?

  45. sith war
    November 28, 2020 at 21:02

    Beautiful modeling, beautiful style,…simply beautiful.

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