https://i.ytimg.com/vi/qKdl-m0kTnA/hqdefault.jpg
Autodesk Maya 2018 – Stylized Obelisk Timelapse Video.
Learn how to put together a scene in Unreal : https://gum.co/ue4room
Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut
Zbrush Brushes : https://gum.co/stylizedbrushes
This video shows a timelapse video on how to model a stylized Obelisk model. Autodesk maya was used to model, Zbrush to sculpt, and Substance Painter for texturing. It took about 30 minutes to make.
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Support the channel : https://www.patreon.com/3dEx
Create your own website : https://secure.weebly.com/r/PRWAEH
It’s as easy as drag and drop. Click on the link to get $10 towards a pro account.
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank
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Learn how to model a Soda Can.
Here’s a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
source
25 responses to “Autodesk Maya 2018 – Obelisk Speed Modeling”
Where is UV ??😢😢
Hey bro make more videos on environment
Very nice man, how long have you been modeling like this?
Is this quad draw in maya and then imported in to sp ?
Hi! I love your videos! I was wondering how you get your low poly models into zbrush and then divide them without them losing their shape. It doesn't seem like you are putting in supporting edges on them. For example I am working on some Rune stones and they all lose their shape as soon as I subdivide. Thanks!
Excellent! but I wanna the full video please
hi , i have a question , do you bavel the low poly to zbrush , then bake it to first low poly ? because i saw smooth mod was on and when i send a single box to zbrush then divide it , it turns to ball . yours arent . @1:32 right side = sdiv is 8 and smt mod is on . how could it possible , thanks
how do you add details in zbrush? subdivide it or dynamesh at which res?
thank you,I want to know how to download your ZB brushes:OrbFlatten_EdgePr,Orb_Cracks,Orb_Curve
Thanks for all the good stuff. How do you get a clean bake (normal map) in SP with all those overlapping pieces? Do you separate them out (explode) before baking? Cheers
a tutorial how to bake the zbrush part into the low poly of the maya..
How do you did subdivision for zbrush
what brush are you using at 2.22 and 2.25?
how can i hide the stones? 2:03 4 example. ctrl and shift to hise is not your solution
you are simply awesome
Please upload stylized smart materials for substance painter
Maya 2019 ???
What is the name of second program
this is gold. thank you. thanks for the brushes as well. great.
Simply and Awesome
Can you tell us what brushes you use ?
full time /real time/ video tutorial pls 🙂
A tutorial on substance painter please!!!
cool work!
Cool! Would you be willing to share that smart material, or explain how it's made?
This was awesome! Great work 😄👍